Toddo said:
If I write a plotline that comes down to "Throw a Cause Mort or you can not in any way succeed" then I am breaking the rules (no rulebook at work so I can't pull the appropriate quote from the how to write plot section).
I suspect you're pulling from "Writing Adventures", near the back of the book. (Probably page 153:
Some modules have been written in such a way that they require characters to do things that aren’t very nice in order to complete the module. This punishes players who are trying to role-play “good” characters.) A useful quote here would come from the previous page:
Here then are some pieces of advice for writing these modules (although in general the same advice goes for encounters). These are not rules, but guidelines. (Pg 152, underlining mine)
If I set up a scenario where a group of PCs get trapped by undead and their practical options are run or die and the Ogre throws a Control Undead to turn the tide I'd want to have a conversation with the player because they are in violation of their race packet and I would want to hear their justifications IG and OOG before deciding to take action or not. Character development opportunities do not allow you to ignore racial restrictions, I don't see the previously quoted rules above as leaving a lot of wiggle room.
I disagree. If the player of a high ogre did such a thing, I would point out to the player that they have gone outside their racial
roleplay requirements and remind them that they're likely to encounter issues in the long run (depending on what happens). Much like a MWE who decides to become a slaver is likely to be pursued by his races elders and face reprisals, I think our necro-casting High Ogre should be given the same situation. If the player is all "enh, screw that", then we're talking about an OOG issue. If we're talking about "my character/I couldn't come up with another to handle it!", then we're talking about a chance for a fall from grace and redemption of spirit kind of story.
That is an
awesome story that can be told, if the players are into it, I don't believe that the racial roleplay restriction rules are intended to explicitly disallow that.
There's a difference between playing a high ogre necromancer and playing a high ogre who succumbs to temptation. The former shouldn't be allowed. The latter utterly should be. Someone who finds themselves
repeatedly in the latter situation should have that resolved in-game (by getting race changed or killed by their elders, most likely).