KyleSchmelz
Elite
Wearing armor and using arcane armor are both working solutions under the current rules.
I agree that this isn't SCA, which is why people aren't and shouldn't be *required* to wear real steel armor. However, I think armor looks cool, and I think it's awesome when people wear real armor that puts them at a disadvantage due to its weight. So I don't think it's going too far to give people wearing steel 3 pts per location and people wearing aluminum 2 pts per location, because both of them are getting some IG benefit for their phys-rep. Heck, if the aluminum looks awesome, the marshal can give it 3 points anyway if he thinks it looks similar enough to plate (in my experience, however, it is usually visually obvious when armor is made of aluminum).
I'm a big fan of "be all you can't be." I don't think the situation should be such that a first-timer with no OOG money is totally screwed; ideally, they get their 6 points of "costume" armor at the least or borrow an AA from another player and get to feel useful in combat. I just think it's possible to be inclusive and still reward people for good phys-repping.
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Alliance Rulebook said:Note that “Light Metal” is defined as aluminum
or any of its alloys and “Heavy Metal”
is defined as steel, copper, or bronze. The
marshal’s decision as to this distinction is final.
There can be situations where marshals can disagree, though--eg, scale maille made with some aluminum and some steel scales with steel rings.
A) I don't have numbers, but I qualitatively have heard of more actual Safety incidents related to real plate armor than I have related to latex weapons. (Note: Safety issues, to me, are injuries that take a person out of the game and requires some sort of attention such as rolled ankles (i.e. running in the dark in plate); "stings something fierce" is not a Safety issue to me)
B) Real armor means people have to strike harder for the armor-clad warrior to feel the hit. This can develop hard hitters inadvertently.
C) Real 30+ pt armor (plate specifically) actually is an IG detriment. It limits mobility, speed, and generates much more noise.
the chances of someone eating an armored elbow (or an unarmored person being landed on by someone falling down in real steel) are fairly high.