Also make paralyze into stasis and in line with all the other curses that dont have exceptions for what they can affect...
It's not really an exception when it would share the same list as the things that are immune to Command, y'know.If the goal of 2.0 is to make things simpler why have a spell with a ton of exceptions on what it affects? Other then "well it has always been that way!"
I know I have expressed this before but I hate the idea that you can pay 5 dollars for a life spell in the game, via gobbies. We truly are becoming a phone game with micro transactions at that point.I have a question, did many people have spell stores and did they use GS to fill them with lifes? I imagine we will see this become a normal choice for their GS spell stores myself. On Saturday night, I imagine statting will need to be a bit harder as casters are dumping remaining spells (including lifes) into spellstores and memory strikes.
I agree, though I know LARP also runs off site fees, prop costs, and supply costs. Donated $ usually translates into keeping event fees manageable for people who might not be able to afford the otherwise inflated cost of game.The issue is more that you can buy GS with $s than using GS in different ways. LARP runs off volunteerism, and you need to reward volunteerism somehow. Anyway, this is a side discussion.
I thought the new spell store wiped at logistics/remem and could only be used to functionally share spells, not cross them between logistics?Yes, we had spell stores with Lifes in them because we still had Lifes in memory going into memorization on Saturday and those of us with them cast them into the stores. I don't think anyone paid any GS for Lifes in their spell stores.