DracoIam
Spellsword
Section One
Core Rule Changes
(written for the experienced Player)
ArcheryCore Rule Changes
(written for the experienced Player)
- Arrow and Bolt Tags are removed.
- Physical Quiver reps are no longer required.
- Coatings are Applied now to the Bow/Crossbow.
- Coatings are active until the first packet makes contact with a target*.
- Is target the right defining word we need here?
- Melee weapon rituals (ex. poison trigger, assassins' edge) can now target any weapon.
Armor
- There are now two types of armor points Base Armor and Bonus Armor.
- Rules will specify Base or Bonus Armor.
- Physical Armor tags, Arcane Armor, or Natural Armor (Monster Ability) are now considered Base Armor.
- ?Question? Will Celestial High Magic (Alliance Rule book pg 148) be considered Bonus Armor and not be able to be refit, or Base Armor?
- ?Smith Crafting Ability Armor Mastery (pg 32) says that the ability increases Base Armor?
- Only one source of Base Armor may be used at a time.
- Refitting Base Armor requires two minutes of Focus and no Skill.
- Skills, Crafting Abilities, Rituals and Equipment can be used to shorten this time.
- Bonus Armor is gained by Rituals, Crafting Abilities (pg.22) or other sources.
- Only one source of Bonus Armor may be used at a time.
- Bonus Armor can not be Refit or Repaired, unless specified.
- Bonus Armor will be damaged before Base Armor.
Biata
- Biata are no longer allergic to Celestial Magic
- Biata pay double xp for Read Magic
- Biata pay one additional xp per purchase of Celestial High Magic
- ?this will be the only race with this kind of cost increase for a skill?
- Biata pay one less xp per purchase of Brewing
- Level Requirements are removed for Biata Mental Abilities
- Biata experience psychic noise while in contact with, or within a persistent Celestial effect. This increases in severity based on the level or duration of the effect. The extent of this discomfort and its impact on gameplay is up to the determination of the player.
- Mental Abilities are now calculated by Racial XP expenditure reduced by 1 for every 15xp (rounded up) spent on celestial skills.
- M=R-(C/15) where M is mental abilities R is Racial XP C is Celestial xp
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