Phat Loot!!!

Gandian Ravenscroft said:
I almost did the same thing not too long ago. Everyone was fighting something and I noticed a box a little off to the side, walked over to it, picked it up, and began stealthily edging away from the fight. Unfortunately, I was hit by an NPC throwing paralyze poison, so the rest of the people found me frozen clutching a box of loot. :D What I did was totally in-character, but if I'd gotten away with it, I have a feeling that people would have been pretty pissed off out-of-game.

If it's something I've learned in playing LARPs this long, it's that SOMETHING will always annoy people.

I just call it paying the stupidity tax. Being quick-witted and observant is something that should be rewarded, even at the cost of others who think they deserve it.
 
markusdark said:
Talen said:
If you're dumb enough to leave a pile of treasure on the ground in a town full of thieves

Isn't that every town though? Actually this town didn't really have thieves, just a new player who wound up feelin' bad about playin' the character to the concept.

Some games are actually remarkably free of such things, or it's a comparative rarity.

I mean heck, the last one I went to ended up needing a mod-on-the-fly written just to recover someone's stolen sword...as that sorta thing didn't happen very often, apparently.
 
i take issue with the idea that being "quick witted" and "observant" should be rewarded because of a stupidity tax. i understand sneaking away with the box if the character is greedy, but pretending that people are mad at the person/character for taking the loot and not for sneaking away from the battle as one of the few people with armor is also irresponsible. getting rewarded without doing the work may be smart in your book, but its just screwing your friends in mine
 
dragonfire8974 said:
i take issue with the idea that being "quick witted" and "observant" should be rewarded because of a stupidity tax. i understand sneaking away with the box if the character is greedy, but pretending that people are mad at the person/character for taking the loot and not for sneaking away from the battle as one of the few people with armor is also irresponsible. getting rewarded without doing the work may be smart in your book, but its just screwing your friends in mine


Thats if they are your friends...
 
and it is a catch all excuse saying that it would be an OG issue. why can't it be an IG thing that people notice you disappeared from the fight? i understand no noticing the box and then it can't be held against a person for doing that, but it is easy to notice someone is not around and that would be worth a mention of untrustworthiness.

the notion that it is purely an OG only issue is something thieves like to use to tell people they can't be angry at them. There is too much going on IG for that to be truly OG

i admit, the idea that there is a stupidity tax sort of made me annoyed and the fact that some people seem to think that stealing only has OG signs

i said it before and i'll say it again, IG and OG i don't care about loot, but don't pretend that no one notices or can notice any sort of stealing...

sorry i got a little carried away with my rant. i'm done. no more
 
dragonfire8974 said:
and it is a catch all excuse saying that it would be an OG issue. why can't it be an IG thing that people notice you disappeared from the fight? i understand no noticing the box and then it can't be held against a person for doing that, but it is easy to notice someone is not around and that would be worth a mention of untrustworthiness.


You're right. It should never be an OOG issue unless the stuff was taken OOG. If say I had no room in my car and I asked you to take my stuff home in your and then my coins end up missing, yea that is an OOG problem; but if some one sneaks off and find the dragons horde while others are trying to fight it (this has been done before by the way. I tip my hat and am completely jealous that they did it ;) ) more power to them. Great job. You did what is called "working smarter, not harder".

If there is some OOG issue then you should bring it up to the proper channels.
 
yep you're right. especially if i didn't catch them doing it! that would be pretty impressive

i use the word friend because you have to rely on lots of these people to keep ya alive


EDIT: wow, i correct the spelling, from fried to friend
 
I just don't get why people get upset OOG over IG stuff. It seems silly if you look at it realistically. "I hate you because you stole a fancy foam sword and some fake coins that have no use in the real world."
People who get butt-hurt when someone takes all the loot behind their backs should be stoked at the potential for the IG investigation and game play. PC thieves and villains can enhance the story for everyone else. IG you have every right to get a head of steam and go on your witch hunt.
Shunning someone OOG for IG decisions is kind of childish.
 
Here's a few of the common reasons people get upset OOG about IG activities:

"I spent (insert inflated dollar amount here) on these games and THIS is what happens?"
"My character spent (insert inflated gold amount here) on this encounter and all I got was 2 coppers?"
"I have (insert inflated time increment here) invested in this character and you're going to do what to him?"

Thanks to the instant gratification and Political Correctness of the 21st century, many people aren't behind the whole work for it, life is unfair and you have to deal with it concepts even in a fantasy game.
 
I agree 110% - just that I have heard enough times that it now hurts when I flinch at the phrase "I spent over $1,000 in gear for my character and three years of work and now he's dead? That's not fair."
 
nah, but i can understand being attached to your character. playing a fantasy game and being nothing more than just another chump would not be fun. yeah, you don't have to be the strongest or smartest or best, but being basically insignificant is no fun for anyone
 
markusdark said:
I agree 110% - just that I have heard enough times that it now hurts when I flinch at the phrase "I spent over $1,000 in gear for my character and three years of work and now he's dead? That's not fair."

The second someone says that having a character for X amount of time or Y amount of money entitles you to anything more than another player, I generally get the itch for some PvP, followed by looking for a shovel to dig a nice shallow grave for said character.
 
dragonfire8974 said:
i take issue with the idea that being "quick witted" and "observant" should be rewarded because of a stupidity tax. i understand sneaking away with the box if the character is greedy, but pretending that people are mad at the person/character for taking the loot and not for sneaking away from the battle as one of the few people with armor is also irresponsible. getting rewarded without doing the work may be smart in your book, but its just screwing your friends in mine

In another LARP I played in, the character I was playing was a xenophobic cleric, whose worst enemies were the highlanders his nation were trying to "civilize". However, the game was on neutral ground. Lots of harsh looks and in-game insults, but no violence, for months. There was a lot of them, and only one of me.

I ran into a pack of orcs by myself (who liked none of us) and insulted them into chasing me to kill my "Highland guards", then turned off a trail just before the group of highlanders. The PC's laughed, thinking I just didn't want to be near them and I got plenty of trail between me and the inevitable collision

The orcish war party proceeded to massacre the lot of them in a gruesome fashion, leaving seven dead PC's on the ground on their way to the town.

I then came back and "turned the other cheek" by resurrecting the lot of them, and in their gratitude they scraped together most of their coin and made a generous donation.

Stupidity tax paid. Thank you very much.

PC's are not always on the same side, nor are they always looking out for anyone but number one.
 
evi1r0n said:
I just don't get why people get upset OOG over IG stuff. It seems silly if you look at it realistically. "I hate you because you stole a fancy foam sword and some fake coins that have no use in the real world."
People who get butt-hurt when someone takes all the loot behind their backs should be stoked at the potential for the IG investigation and game play. PC thieves and villains can enhance the story for everyone else. IG you have every right to get a head of steam and go on your witch hunt.
Shunning someone OOG for IG decisions is kind of childish.


Here is a laugh for ya. How about some one not letting you in there WOW guild because of the Nero CHARACTER you play.

Friend: Hey invite Gilwing in
Guild leader: Gilwing? Like Nero Gilwing?
Friend: Yea!
GL: But he is (insert evil names)
F: Its Dave, my good friend. Dude this isn't Nero.

Pretty sad huh lol.
 
Talen said:
dragonfire8974 said:
i take issue with the idea that being "quick witted" and "observant" should be rewarded because of a stupidity tax. i understand sneaking away with the box if the character is greedy, but pretending that people are mad at the person/character for taking the loot and not for sneaking away from the battle as one of the few people with armor is also irresponsible. getting rewarded without doing the work may be smart in your book, but its just screwing your friends in mine

In another LARP I played in, the character I was playing was a xenophobic cleric, whose worst enemies were the highlanders his nation were trying to "civilize". However, the game was on neutral ground. Lots of harsh looks and in-game insults, but no violence, for months. There was a lot of them, and only one of me.

I ran into a pack of orcs by myself (who liked none of us) and insulted them into chasing me to kill my "Highland guards", then turned off a trail just before the group of highlanders. The PC's laughed, thinking I just didn't want to be near them and I got plenty of trail between me and the inevitable collision

The orcish war party proceeded to massacre the lot of them in a gruesome fashion, leaving seven dead PC's on the ground on their way to the town.

I then came back and "turned the other cheek" by resurrecting the lot of them, and in their gratitude they scraped together most of their coin and made a generous donation.

Stupidity tax paid. Thank you very much.

PC's are not always on the same side, nor are they always looking out for anyone but number one.


that is genius. i don't have issue with that. oh well, i guess i can't properly get my point across. i'll just stop
 
dragonfire8974 said:
[that is genius. i don't have issue with that. oh well, i guess i can't properly get my point across. i'll just stop

The point is that just because something is good for everyone else doesn't mean it's best for you- and some characters (and players) will be happily selfish enough to look out for the best for number one, if they can get away with it. They will look out for themselves, or their group rather than everyone else- and that's normal.

Acting like they won't because of some kind of philosophical benefit only leaves one poorer for doing so, and the rogues of the world will continue to charge you for that lesson until it's learned. :)

Now, I know that screwing your friends for your own benefit isn't best in the long-term, but the assumption that everyone's friends is even worse in the same amount of time.
 
yeah, the things i don't like are the response that a problem must be an out of game one, or an issue has to be an out of game one

the post about screwing your companions was the reasoning behind why issues aren't always out of game as it really seems like a good majority of people assume. maybe i'm just reading it wrong
 
What the group i normally travel with has done/ have seen in my home chapter...

Method 1:
Whether we have a bag man or everyone hands in what was looted in a mod, the brake down gos like this.
potions and gasses and scrolls go to who ever used them in combat or can use them or is spit in to the coin shares.
coin is spit evenly. then magic items or other items are soled or bid on and coin is spit among any one that did not wen an item.

Method 2:
Similar to method one, except the biding takes place before coin split up. and winners of magic items walk a way with out any other share. no coins and normally no potions or scrolls, unless they where the only person on the mod that could use them.

Method 3:
Where traveling in a group "the same group of players over and over and finding items", we opt to go down the line and each persons gets something eventually.
Example: a magic items of fire is found the one of use that likes fire gets it , there name is now off the list.
the next month the same group of people find a magic items of ice the one that likes ice gets it, there name is now off the list, and so on till everyone gets something they like. the next items found gives you bless or healing who ever wants it in the group get it and there name gos off the list till everyone gets something... and coin is spit evenly in each mod.

By-Clause:
In cases where something like 3 long swords or 5 armors or a formal scroll or catalyst is dropped if no one wants to bid on It, someone is appointed to find someone to sale the items to, and a list is made of who the profited coin gos to after the items have been soled, this can take a day to a month normally to see the returned coin.

It helps when you go on mobs with people you trust in game, it also helps when you go out on mods with the same people over and over.

It also helps when a lot of the groups within your chapter do the same methods no mater who is group or mix of players went.

It all so helps when before heading in to battle a party leader/ and or bag man is normally a pointed
It sucks however when there is that one player in game who everyone knows steals and no one can prove it...... ~dam you monkey boy...

It is all so nice where you trust the people you go out to fight with so much that if you need to run off to something right after a mod that they will seek you out later and hand you your share of the coin.

I have been in all of one fight where loot was divided based off of who did more... and even then a small share was still given to everyone in the combat. but what you going to do when the big bad can only be fought by one race or in one on one combat, it just makes sense to do it that way when thing like such come up.

And I have been in all of one fight where because 2 people where separated from the rest of the group for a prolonged combat and where able to take down the monster(s) that kept them from rejoining the group, the loot from the monster(s) slain wile separated where awarded to the separated party mates no mater there value, in addition to the over all loot split up...
 
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