Actually, I do believe it is as GS have a direct, heck an only, purpose to artifically advance your character.Robb Graves said:.
does it add to level creep? absolutely... but that's not really the topic onf conversation here.
If I had my way... a half dozen people's heads would explode
But seriously folks.
I would keep the gobbie system as it is however only allow a player to access those gobbies after attending an event in the chapter where those gobbies are located. So if I donate things to a chapter far away, I have to attend an event at said chapter to be able to apply a gobbie blanket to my character and/or to buy items to use at that chapter (or carry back to my home chapter).
I would also institute a policy of you cannot do a "Pay no play" in a chapter unless you have attended an event at that chapter and you cannot do a second "Pay no play" until after you attend another event.
Truthfully, I'd want more restrictions than these however I feel that these would go a long way to curbing speed leveling unless said player actually attends more events (which, IMO, works great for all involved) and those that truly want to improve any chapter via donations will do so not out of the promise of gobbies but rather because they want to improve the game overall.
I'm from the old school that if your character is to advance, he or she needs to be at the event, taking the risks of everyone else to earn that experience - even if all they do is sit in the corner of the tavern and mumble to themselves. With Pay no play, will that character take a death if, say, the entire town, or even just the group that they normally always adventure with, winds up wiping on a mod?