Just as a slight note on that whole "105 build is too low" thing...
I think it's slightly a disservice to the spirit of the game itself to be so attached to the build on your character that you only want to play in games where you can have all of your cookies. I mean, I think we all have some "character attachment" issues... but I'm glad to say that mine stems from a love of the
person I've created, not the points I've put onto her.
I guess maybe it's a carry-over from playing in Chicago games, or perhaps just LARPing in general (which I do a lot of beyond Alliance, admittedly) where people can't just seem to get off of the "I love my huge XP/build character" horse. I've seen games where low-XP/build characters do some amazing things... and frankly, I'd love to see more of it. It fosters a kind of IG/OOG mentality that removes the focus from build and puts it on
deeds -- because build isn't something that you should consider IG and I think we all are pretty guilty of doing that in one place or another.
You know you have. Be honest. I've seen it. Hell, I've done it. And you just kinda have to go, "Oop. Wait. I take that thought back. We should totally take the new guy, because if nothing else, it'll be good for him to get over that 'timidness' all new players have." Or whatever may really apply.
And...It's tough. You know how much build and body you have... and you -have- to consider that in order to follow the rules appropriately... but you can't really think about how much build or body your buddy has... or how much that monster that just spawned has....
You just kinda have to live in the moment and suspend all of that pesky reality stuff.
But back to my point:
Build-schmild. Play a new character and get over it. Build isn't what's important, and I'm sick of people acting like it is. Yes, I understand it's a lot of work and effort to earn it. I understand you need it to flesh out a character appropriately, (as per things on a sheet... c/o's and stuff.) but if your whole hang-up is not wanting to swing twos or threes or about not having a buncha spells... or about having 10 or so body... or not having a buncha really cool over-powering magic stuff... well... I urge you to reconsider your focus, because I think you've lost sight a little bit. It's about getting to
play. It's about a good day outside with some foam weapons playing fantastical creatures/characters and having a good time -- and if you need those other things to have that good time then I think you've lost sight of what Alliance is really about.
Use the opportunity for what it is... to try something new out. To play a class or race or concept that you haven't done. Use it as an excuse to build a really sweet rep or type of weapon you've always wanted to try.
...And who cares if you're a n00b and suck? Minnesota doesn't. Everyone gets involved. Everyone helps one another out. I'm not saying it's perfect. Don't get me wrong.... But it's still in the phase where it's the environment that fosters a good starting spot for people who are that "small" or just learning how to effectively use whatever it is they've got. It's kinda cool to be able to be at the same(ish) level as everyone else and be able to impart some knowledge onto eachother... Whether it's how to effectively work a shield line, or how to more effectively go on adventure mods (you know, let the thief sneak behind, let the fighters tank, and let the casters do their tossy-tossy thing) so that everyone gets back in one piece... I mean, how great would it be to have even more experiences players on that same level to help out with that? I think it's easier to take the advice from a person who's "just a grunt" like you are than it is some huge, high-and-mighty toon who really has no reason to even look at the likes of you (and usually doesn't anyhow so you get no real help anyway). Not to mention... sometimes the n00bs have some interesting ideas. They still can think outside of the box, because it's not a "box" to them. They haven't seen or realized all of the limits yet. (Which, admittedly can be both good and bad.)
I urge you to leave your comfort zone. To stop living the life of build and muck it out with the rest of us. The plot is looking to be pretty fun and interesting thus far, and some of the things Dave is doing with his game (like those C/O 'rumor' sheets -- friggin' AMAZING!) are superb.
...I think you'll be pleasantly surprised.
/endtwocentsmoment