What kind of mods/storylines do you like to play?
Storylines are good, regardless. My *personal* faves are long-line/long arc storylines, that take a few months to work out and resolve. It's rather selfish of me, but being a plot-god at another game, it's kind of nice to have a long-term goal to shoot for. I've seen firsthand that longterm plots bring back players on a regular basis, as well as rake in the new players, as well. (Okay..so it's both an IG AND an OOG benefit. Sue me
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Along the way, it's fun to work out some short term "take your mind off of things" stories, as well. I'm into the history/military/kill it *only if you have to* plotlines. Them that don't learn from history are doomed to repeat it, and all that...
What are important elements of the best mods/storylines that you've ever been on?
The best elements? Wow..loaded question. Usually, it's the PC/PC interaction. I've seen hatreds develop that would put geologic time to shame for endurance and longevity. I've seen PC/PC companionships develop that were rock-steady, as well. The best elements...hmm... I'd have to say that *yes*....it *is* the PC interaction..the bonding, the divisions, all that *can* go on in the so-called "human condition"..the emotions, the logic, the actions. All of that. All the rest is icing on the cake. Combat is fun, puzzles are neat, but in the end...it's the roleplay. I get off on good RP. Nuff said.
What do you want to see more of?
More "all-encomapssing" storylines and/or mods. Plot-experience at other games has shown me that targeting a small group for mods, while seemingly productive, *isn't*. You end up with players of lower-level characters rather angry, and less likely to be having fun. THis means they're not coming back. Scary thought, isn't it? Unlike one who posted earlier thinks, mods with "me and my group of friends" just don't work, in my opinion.
If you *have* to have a mod that encompasses higher levels as well as lower levels, then try to split them into workable solutions for both ends of the spectrum. Make sure that IF a lower-powered character is mixed into the adventure, there's something for him or her to do. As Perrin, I've *been* in the middle of that sort of situation..it sucks. The only reason I managed to get anything done is because I've got real skill with a weapon in my hands, and people seemed to recognize that. They "left me to it", which I appreciate mightily. If the full spectrum of levels is represented (which, due to exclusionism, they're often NOT...something I'd like to see LESS of, mind you) then I'd suggest something I'm guilty of with the plots I've run. Rig the mod.
There will always be uber-pc's out there to whack stuff that gets out of hand. But what bout that one thing that can't be dusted? I've purposley rigged mods to let a low-level pc "win", just so that PC can be taken seriously. As is more often the case, low-level pc's *aren't* taken that seriously, so they get excluded. NOT the way to a long lived game, nez pa?
What do you want to see less of?
I want to see less "exclusionary" mods. I want to see a greater/better mix of "killable" stuff. Less critter of the month, less "wtf" creatures, and less rule-bending by the PC's. I'd love to see less bottom-feeding by the higher-level pc's upon the lower level folks. (But that's just my opinion. I've never been bottom-fed *upon*) I want to see less inconsistency from Plot, with regards to what's "out there", particularly when Logistics is still open and working.
Overall, I suppose it'd be best to say that I'd like to see a more consistent plot group, one that watches Logistics, *active* pc base at event, and powerlevels of those active pc's.
Read. Just food for thought. Respond if you like, or revile if you must. If there's revilement in store, do it in a PM...no need to clutter the boards with hate filled crap
(JK)
Have a good one, all