as an added note this is also where IG and ooc cross. IG many people beleve a story has to be told, and may say as much IG. ooc the term is guidence and may involve no storytelling per say.jpariury said:Storytelling is not necessary, so your question is not quite accurate. If a player wishes "guiding" to encompass telling a story, they may do so in whatever way the two players find desirable, so long as the rules are followed.
Sarah said:There's no character to touch... but there *is* a player to touch. (Which is why I tried to be very precise in my wording, by the way.) Mind powers are one of those "you're doing it out of game, so you're doing it in game" things. Because you're touching the player, you're also touching the character.
*shrug* Whatever.
Sarah said:"Roleplaying a resurrection usually involves the healer telling a calming story to the person being resurrected."
Sarah said:"Roleplaying a resurrection usually involves the healer telling a calming story to the person being resurrected."
Actually, it doesn't imply in one form or another what the spirit can or cannot do in the context being "guided". Some people like to tell stories that are wannabe Choose Your Own Adventures(TM). Some people like to sit there and look constipated. It is entirely up to the players to decide how they want to react, if at all. If the "guidance" is the form of a call-and-answer, playing pattycake, or whatever else, that is up to the two players directly involved to decide.Balryn said:I am saying that no where in the resurrection section does it imply that the spirit can do anything but sit there. The performing healer can do whatever they want during the resurrection (including dancing, mwwhaha) but the spirit just 'sits there'. It can't talk or communicate, by the rules it's dead until the resurrection is complete.
*cough*Spirit Farewell*cough*A dead spirit simply can't be the target of any ability or effect
As Sarah was saying, and as I said, that is up to you and the player of the character you are guiding.Leyk said:if I were a healer, could I guide the spirit with a story in such a way that the story is something that can only be heard by myself and the spirit?
I'll have to argue that one JP, I don't see anywhere in the resurrection section that says a spirit can do anything in the resurrection. The rules state the healer can tell a story. It says nothing about audience participation. Throughout the book it does state that a spirit cannot interact with the game world in any manner, so it would be a fair leap in intent to suddenly grant the spirit the ability to communicate.jpariury said:Actually, it doesn't imply in one form or another what the spirit can or cannot do in the context being "guided". Some people like to tell stories that are wannabe Choose Your Own Adventures(TM). Some people like to sit there and look constipated. It is entirely up to the players to decide how they want to react, if at all. If the "guidance" is the form of a call-and-answer, playing pattycake, or whatever else, that is up to the two players directly involved to decide.
*cough*Spirit Farewell*cough*
There may be other plot-specific effects that could do so as well, such as "capturing" a spirit and trapping it in the Gem of Gemmedness, etc.
As Sarah was saying, and as I said, that is up to you and the player of the character you are guiding.
I agree that if the players were communicating game knowledge such as "I was killed by so-and-so at this location", they would be violating the spirit of the rules. My ruling as a marshal, however, would be that two players can craft a story together if they so desire, and that this would be separateBalryn said:I'll have to argue that one JP, I don't see anywhere in the resurrection section that says a spirit can do anything in the resurrection. The rules state the healer can tell a story. It says nothing about audience participation. Throughout the book it does state that a spirit cannot interact with the game world in any manner, so it would be a fair leap in intent to suddenly grant the spirit the ability to communicate.
With the final three words, I agree. It does target a dead spirit (According to the scroll I have here).spirit farewell basically proves the point as it doesn't target a dead spirit in a circle
Can we get that forwarded over to the national rules addendum then? It has always teeter-tottered back and forth of the years and I'd like to see a line actually edited into the book saying the spirit can communicate or participate in the resurrection ceremony (and for debating sake, it would also be good to get a statement in there about whether it can be 'mental' or 'dreamy' so other players may or may not hear it). I don't care either way as far as the storytelling, but I hate leaving shoddy rules with statements open to interpretation.jpariury said:I agree that if the players were communicating game knowledge such as "I was killed by so-and-so at this location", they would be violating the spirit of the rules. My ruling as a marshal, however, would be that two players can craft a story together if they so desire, and that this would be separate
Balryn said:I don't care either way as far as the storytelling, but I hate leaving shoddy rules with statements open to interpretation.