Like other folks said this isn't an apples to apples comparison as it's 4 rits and a catalyst to none so far (assuming TWO extenders) or a lot of in game value for a year of uberness. The healer isn't placing a big chunk of a group's (or very active single player's I suppose) treasury on the line. You've also got more potential for heal, but a smaller ability to recover from a concentrated assault as you shatter when down to 0, where earth templar man can be healed from 0/negatives, lifed, and has rebirth to fall back on.Avaran said:Inaryn makes a great point, one that I do think can be dismissed with a "grass is greener" response. Look at the rough numbers...
A 263 build C-caster (I believe 264 is the ceiling for 25th level), with a +3 Wand, has 948 points of self-healing just from wand charges. And that is not counting the spells they have in memory. AND they can choose, without an artificially enforced penalty, to use that healing for damage. You can argue that there's an opportunity penalty, but I'd suggest that's more of a hypothetical cost depending on where you play.
A 25th level earth scholar can't match that amount of healing/staying power, let alone an Earth Templar (which is kind of the idea behind an earth templar; you remember the Templar Tuck? ), nor does it take into account all of the other benefits you get from being in a golem; and I think for a smart player, the drawbacks are fairly minimal.
Also, Rebirth is not a guaranteed defense against a res, just as being in a golem isn't a guarantee that you're going to be unstoppable. But it sure helps. =P