jwconvery
Spellsword
I had a lot of fun.
I really appreciate all the new faces coming out to try our game. Obviously it was really hot, which puts a strain on every aspect of the game.
If you had a good time, I would reccomend coming back and having a better time without potential heat exhaustion.
Thank you to all the Plot runners and NPCs who made a wonderful event happen in less than wonderful conditions.
The onion of plot is always revealing new and interesting layers, which I like.
A few standout favorite moments happened for me.
The glow worm mod. I do not Larp for feels. Please no more feels. I think Gideon needs to donate gold to the Order of the Thorn for the protection of glow-worms to help cleanse his spirit.
I can't say it was a fun mod, but it was a really good mod. This mod was made awesome by the NPCs. It's a really rare thing to make a PC care about mindless beings.
Well done crew.
(Please never again. My heart cannot take it)
I enjoyed the various Libraries that were available to investigate. Fun and quick killings and puzzles. I really enjoyed the two I went on. I also like that Plot is seeding various NPCs as known 'go-tos' to turn game skills into coin.
I still think giving up the Midas Transform was the right call. Maybe. We'll see. I enjoyed the dilemma it caused. I loved the ability to use it to help an NPC group and affect the larger world. Really interested to see the fallout of that.
Big credit to the plot team for rolling with the luckiest 'Mist Curse' imaginable. I didn't feel like you were changing things to nerf it's effect much. Well done.
I talked to Thetford a bit after the game, but I want to shout out here as well.
I was able to convince an Npc to help us, in a fairly major way. Just by talking to him. No deal, no payment, no magical/alchemical compulsion. Just the situation is 'X' we are blocked by 'Y'
From my end, the whole conversation was to set up the potential for help later. As a player I was completely surprised when the NPC did it on it's own.
After I thought about it, it made a lot of sense based on who the Npc was, at the time.
It made the NPC more real. And by extension it made every other NPC more real.
I don't think Thetford planned on the NPC coming into town to help in any way. He was actually trying to avenge his own murder a bit.
Simply talking him down from the avenging was a huge win for me. But when the NPC went off to do the extra mile I was really floored.
I know the NPC was a bit one-dimensional at the time, and presumably easily manipulated. I just want to give props to the Plot team for saying, "Yeah we can get the PC's this win, simply from a conversation"
Side note about Shards: this was the first event I used Shards to solve problems. I know all about them on an IG level, but OOG is this how the plot team envisoined their use? I feel like we circumvented some potential 'adventure' but I also really wanted to solve some issues.
To anyone reading this review: Traverse is a good game. The site is terrible, can't get around that, and I don't want to lie to you.
However, the story is really engaging, and the Plot team gives you maximum effort every minute of every event.
If you've been on the fence due to staying in tents, reach out on the boards, people will help you out and it's worth the drive.
-Joe
I really appreciate all the new faces coming out to try our game. Obviously it was really hot, which puts a strain on every aspect of the game.
If you had a good time, I would reccomend coming back and having a better time without potential heat exhaustion.
Thank you to all the Plot runners and NPCs who made a wonderful event happen in less than wonderful conditions.
The onion of plot is always revealing new and interesting layers, which I like.
A few standout favorite moments happened for me.
The glow worm mod. I do not Larp for feels. Please no more feels. I think Gideon needs to donate gold to the Order of the Thorn for the protection of glow-worms to help cleanse his spirit.
I can't say it was a fun mod, but it was a really good mod. This mod was made awesome by the NPCs. It's a really rare thing to make a PC care about mindless beings.
Well done crew.
(Please never again. My heart cannot take it)
I enjoyed the various Libraries that were available to investigate. Fun and quick killings and puzzles. I really enjoyed the two I went on. I also like that Plot is seeding various NPCs as known 'go-tos' to turn game skills into coin.
I still think giving up the Midas Transform was the right call. Maybe. We'll see. I enjoyed the dilemma it caused. I loved the ability to use it to help an NPC group and affect the larger world. Really interested to see the fallout of that.
Big credit to the plot team for rolling with the luckiest 'Mist Curse' imaginable. I didn't feel like you were changing things to nerf it's effect much. Well done.
I talked to Thetford a bit after the game, but I want to shout out here as well.
I was able to convince an Npc to help us, in a fairly major way. Just by talking to him. No deal, no payment, no magical/alchemical compulsion. Just the situation is 'X' we are blocked by 'Y'
From my end, the whole conversation was to set up the potential for help later. As a player I was completely surprised when the NPC did it on it's own.
After I thought about it, it made a lot of sense based on who the Npc was, at the time.
It made the NPC more real. And by extension it made every other NPC more real.
I don't think Thetford planned on the NPC coming into town to help in any way. He was actually trying to avenge his own murder a bit.
Simply talking him down from the avenging was a huge win for me. But when the NPC went off to do the extra mile I was really floored.
I know the NPC was a bit one-dimensional at the time, and presumably easily manipulated. I just want to give props to the Plot team for saying, "Yeah we can get the PC's this win, simply from a conversation"
Side note about Shards: this was the first event I used Shards to solve problems. I know all about them on an IG level, but OOG is this how the plot team envisoined their use? I feel like we circumvented some potential 'adventure' but I also really wanted to solve some issues.
To anyone reading this review: Traverse is a good game. The site is terrible, can't get around that, and I don't want to lie to you.
However, the story is really engaging, and the Plot team gives you maximum effort every minute of every event.
If you've been on the fence due to staying in tents, reach out on the boards, people will help you out and it's worth the drive.
-Joe