Joseph Altmaier
Novice
I do not feel that flurry is well defined in the rules packet.
"three consecutive attacks" could be interpreted in multiple ways
"pausing" is not a specific amount of time
"resetting their combat stance" can be interpreted in multiple ways
I do not feel that flurry makes the game significantly safer
I do not feel that flurry makes the game more playable
I do not feel that flurry makes the game more fun
Requiring a person to pause in the middle of combat provides a significant advantage to their opponent
There are many successful stick fighting games that do not have a flurry rule. It is clearly not necessary for a successful game
I do not think this is a good rule.
It do believe this rule will discourage performance oriented fighters from attending Alliance events.
"three consecutive attacks" could be interpreted in multiple ways
"pausing" is not a specific amount of time
"resetting their combat stance" can be interpreted in multiple ways
I do not feel that flurry makes the game significantly safer
I do not feel that flurry makes the game more playable
I do not feel that flurry makes the game more fun
Requiring a person to pause in the middle of combat provides a significant advantage to their opponent
There are many successful stick fighting games that do not have a flurry rule. It is clearly not necessary for a successful game
I do not think this is a good rule.
It do believe this rule will discourage performance oriented fighters from attending Alliance events.