Muir
Fighter
My premise here is simple. We need a better way for players to change their Build expenditures than Spirit Forge in its current form.
I assume that, like the last major rules change, existing characters will get a rewrite under the new rules. The playtest reports we've been seeing in the last couple days have indicated that classes play very, very differently under the new ruleset. It is, in my opinion, a poor belief for us to assume that everyone Alliance-wide is going to make perfect choices rebuilding their characters into the new system.
With that being the case, it follows that a catalyst-restricted and relatively rare ritual should not be the only way of fixing things if a few months of play reveal that the new character build chosen is not fun to play.
I've been of the opinion that this should be changed as a customer service matter for quite some time now, but with the new rules coming out this seems like a good and necessary change to ensure that the maximum number of players enjoy playing the game and continue to do so.
My suggestion:
Allow players to 'forget' a number of build worth of skills equal to their character level per event they attend, so long as the resulting character remains rules legal. Let this carry over between events to accommodate lower level characters wanting to drop expensive skills.
Combine this with removing the catalyst from the Spirit Forge ritual.
This results in a situation where players can slowly retrain characters and eventually reach a new build they are interested in, or expend in-game resources to do so immediately rather than waiting.
Thoughts? I can see a drawback in that it may extend a bit more time at check-in if commonly used, although that is already present when spending build at check-in, and I do not expect it to be an exceptional increase in time and effort.
I assume that, like the last major rules change, existing characters will get a rewrite under the new rules. The playtest reports we've been seeing in the last couple days have indicated that classes play very, very differently under the new ruleset. It is, in my opinion, a poor belief for us to assume that everyone Alliance-wide is going to make perfect choices rebuilding their characters into the new system.
With that being the case, it follows that a catalyst-restricted and relatively rare ritual should not be the only way of fixing things if a few months of play reveal that the new character build chosen is not fun to play.
I've been of the opinion that this should be changed as a customer service matter for quite some time now, but with the new rules coming out this seems like a good and necessary change to ensure that the maximum number of players enjoy playing the game and continue to do so.
My suggestion:
Allow players to 'forget' a number of build worth of skills equal to their character level per event they attend, so long as the resulting character remains rules legal. Let this carry over between events to accommodate lower level characters wanting to drop expensive skills.
Combine this with removing the catalyst from the Spirit Forge ritual.
This results in a situation where players can slowly retrain characters and eventually reach a new build they are interested in, or expend in-game resources to do so immediately rather than waiting.
Thoughts? I can see a drawback in that it may extend a bit more time at check-in if commonly used, although that is already present when spending build at check-in, and I do not expect it to be an exceptional increase in time and effort.