Deadlands said:Robb Graves said:I could see boffer weapons still existing.. but i kinda have an issue with no hand to hand in this type of environment... especially if you limite the weapons to like 5 among 15 PCs (which i would).
I had four thoughts.
1) The plane had two sports teams aboard, a little league base ball team and a minor league hockey team, and most of them didn't survive. You get the idea...
2) Green boffers, one dagger length and one short weapon length, reps for arms and legs. You can only block green boffers with green boffers. Otherwise, you take damage.
3) Encourage pcs to make reps (+1 or 2 dam) that look like things you'd find on a plane: Fire extinguisher, electric guitars, prosthetic limbs, pieces of the actual plane, etc.
4) We could provide some farm tool reps for the pcs to find very early in the game: Axes, shovels, etc. And we could provide 'special' weapons from mods: Sawed-off shotguns (cuz of lack of range), chainsaws, bricks of black powder and ultimately, a nuclear warhead...
true, then just say, "like alliance... no hand to hand.. deal with it"
one of the things that would need to be thought about would be what happens when someone says "ok, i want to leave the farm by myself"... obviously they are leaving the game, but do we give them a chance to survive, or do they just go missing and then submit a plot writeup and see what happens..
and then along those same lines.. a game like this seems somewhat linear... with a group of people getting to know each other pretty well... so what happens when game 1 go great... then game 2 arrives and sally and henry don't show up to PC, and 3 new PCs do... does plot say during "opening ceremonies"... welcome back, it's been 24 hours since last time IG and now sally and henry are missing... then allow for the 3 new PCs to walk into town with thier own stories (obviously they aren't from the plane) and see how the PCs handle it?
btw, love this idea. :thumbsup: