At best, I think that's a very minor point. You can use most Skill Stores, Damage Auras, Banes, Cloaks, Arcane Armor, Protection Aura, etc. while Silenced. Activates are equivalent to Spells and both are boned by Silence, so the only other skills that trump magic items are the high magic ones: Elemental Delivery, Magic Delivery, and Healer's Resolve. There are substantially more effects that outright remove skill use without removing magic item use, so I don't know that hanging the discussion of whether or not rewarding fulltime NPCs with extra xp because someone might eventually buy a few more profs or backstabs is enough to quite turn the tide.Gilwing said:Silence is one I can think of.
I will tangent on this elsewhere: viewtopic.php?f=5&t=15345phedre said:You could make it that specific. You could also just give chapters the option to take "Staff" items but not "LCO." It seems to be a major reason chapters take LCO items in the first place.
LCO items can be put out by a chapter with no restriction whatsoever. They're not governed by Treasure Policy the same way Restricted items are. It's why most of the NE chapters don't allow them.
As a player whose 'home chapter' has always been 4+ hours away, this seems like a great way to ensure that you never get any business from players who live outside your immediate area. Gas is well past $3 a gallon, who wants to pay to drive to someone's chapter -and- work for them for the privilege of paying them to play later?RuneBrighteyes said:I would prefer a "NPC one event then get to play 2 or 3 events" structure
Squee with glee and send unending waves of Corrupt at us?obcidian_bandit said:At our last event we broke the 'magic ratio' (of 2:1); to wit, we hit 5:3 without increasing incentives or altering our payout. I have no idea what I'll do with everyone if we hit 1:1.
Town wipe. TBH, we had a few plans for what to do, I'll kick you some of the ideas.obcidian_bandit said:At our last event we broke the 'magic ratio' (of 2:1); to wit, we hit 5:3 without increasing incentives or altering our payout. I have no idea what I'll do with everyone if we hit 1:1.
Well, that's essentially what I meant. Instead of forcing PCs to NPC, show new players the benefits of NPCing and maybe chapters having trouble getting NPCs will get more. I feel like because a lot of people talk about NPCing as if it's work or something undesirable, that is what makes some new players feel like they don't want to do it. It's all in how it's presented. "Not sure if you like the game? Come NPC, it's cheaper and easier and there's no commitment!" is a lot more enticing than "Hey, you should NPC because we need people to work rotating shifts of generic monsters for the players to kill in the forest." Again, just my two cents.evi1r0n said:Again, that doesn't address the issue that this doesn't work as a national policy. Some chapters don't need or want it. I would rather have players show up and PC. Our monster camp has a lot of secrets and write ups about the event. It would change our entire structure. Forcing people to NPC doesn't work. I am super stoked you enjoyed NPCing. I enjoy it too. But I do it full time in one chapter. I go to my other chapter to play. NPCing is free in both chapters. Forcing a paying customer to do something they don't want to do, isn't good business. Sorry to keep shooting this idea down but if your chapter needs it, apply it at a local level. At a national level I would fight this policy as much as possible.