I have a lot of swirling ideas on necromancy and RP repercussions for actions beyond those of combat. I think I need to give them time to gel, but in the interim here are some thought snippets I have about it. Please note these are my thoughts, and don't necessarily represent the chapters I'm a part of.
- Necromancy is already brutal in low level games where armor makes up a large part of survivability, but not as much in high level games except for Drain, because status effects are more critical than body numbers, usually.
- PC deaths from RP deserves a whole other topic, but basically if you're not already playing favorites, then having a PC to be killed for illegal actions shouldn't be a customer service issue.
- High level play is broken, if at all, by magic item proliferation. (System may be working as intended).
- The folks who immediately do the forbidden thing are asking for the role-play of possibly being caught and the repercussions thereof.
- If all the instant take-out effects were illegal in one form or another... that would be a very interesting game. Very very interesting.