Actually, that's not a bad idea at all. We had kicked that around a bit with the plot team but weren't sure how the players would react.
Honestly, I have one fear about that idea. My fear is that NPCs would end up buying "an empty box". Oh, I have no question the plot team would do their jobs and make the plot. But all too often, when NPCs and time runs short, we are forced to cut things from the weekend. Personal plot usually isn't the first thing cut, but it isn't the last thing cut, either.Robb Graves said:you'll kill me for suggesting this... but maybe npcs could trade in thier gobbies for special plot for thier PC or something. like an extra special action between events, or even an extra action... or a module to be redeemed next event they PC or whatever. i dunno how this would mess with how things are done already so maybe it wouldn't work at all.. but since it would cost only plot brainpower and time and wouldn't effect the power levels in the game, i thought i'd throw it out there.
Living in Pittsburgh, I am aware of PRO policies. Unfortunately, it also had a terrible policy that forced you to PC your first three games, thus ruining your PC/NPC ratio.Tempest said:PRO used to have "good ratio/Bad ratio" pay charts in regards to your PC/NPC ratio. If you had a good ratio you got $10 off your weekend. Average would pay a base price, and BAD ratio (i.e. almost never NPC's) paid a $10 stipend.
For the people driving 6-8 hours, and putting on 3-4 hours of make up, NPC'ing isn't what you came for. $10 isn't much of a penalty per person, but can add up for the chapter. $10 off isn't going to kill the chapter but ensures that a few more people head towards monster camp.
And whats even sexier? Her throwing them you all.youthculture said:That's another thing. Chaos Storm? Sexiest thing ever.
I'm in complete agreement. I just started Alliance and I've so far NPCed all of my few events. I don't even have a character in the base yet. While yeah, NPC style may not be the style for some, don't dismiss it as 'work': having been one of the trolls that roared in your face when it ate your 70 slay, or cornered you in a cabin, I love being the one that your war stories are made of. Last event, when people went out of their way to say 'hey that was awesome' and 'so it was -you-! You scared the crap out of me!' made all my hardcore fun as an NPC even better. If that's possible. And even though I will soon finally enter a character and try my hand at PCing, I guarantee that there is no way I would miss out on balancing it out with NPCing for the world. There are always two stories: the player who victoriously re-enters the tavern boasting on how they killed a big nasty, and the NPC who was the big nasty running back to monster camp to boast on how they made Sir so-and-so run around like a chicken with their head cut off before he could suceed.youthculture said:But you're right. Being able to be on the dark side of some amazing events is a feeling that makes me giddy. Hearing PCs OOG and IG talk about that one vicious fight, or that one moment of awesome roleplay and thinking to yourself "hey, that was me!" is a feeling that makes me keep coming back. It makes your NPCs feel immensely valuable to be involved, which is a value that I think is occassionally underplayed.
If you're a PC who can't NPC (which I think everyone can, but I understand it's simply not some people's gig), then you can do the next best thing: make sure the NPCs feel valued. Thank them if you happen to catch them out of game, or share a moment that you had or saw with them that you thought was awesome -- seriously, it means that world.