Quite possibly due to the making of channeling available at 1st level instead of an aspect of formal/high magic. This opens up EC a lot. Which is where I think will balance out the need for the amount of life spells.
Yes, spells pump out more healing than channeling. But again EC are resource management and force depletion mitigation.
Me, a level 7 fighter with 20 body, can consume 3 packets of channeling and be good to go. Where as a high level character actually needs a healing spell used on them because the amount needed exceeds the practically (or character's build) of channeling.
The availability of channeling creates a lot of versatility assuming characters actually use it. Where 1 point of Earth channeling us equal to 5 level 1 signature spells. For bith low level EC and and high level EC channeling frees up a lot of build that would have been used for healing per day spells.
The same is true for CC, and as someone building a Archer Spellsword - channeling is gonna be my jam.
Yes, spells pump out more healing than channeling. But again EC are resource management and force depletion mitigation.
Me, a level 7 fighter with 20 body, can consume 3 packets of channeling and be good to go. Where as a high level character actually needs a healing spell used on them because the amount needed exceeds the practically (or character's build) of channeling.
The availability of channeling creates a lot of versatility assuming characters actually use it. Where 1 point of Earth channeling us equal to 5 level 1 signature spells. For bith low level EC and and high level EC channeling frees up a lot of build that would have been used for healing per day spells.
The same is true for CC, and as someone building a Archer Spellsword - channeling is gonna be my jam.