I am shocked that Mend Armor Storm isn't even on the list. Every Celestial Caster I know Memorizes at least 3 of them every LP.
I am shocked that Mend Armor Storm isn't even on the list. Every Celestial Caster I know Memorizes at least 3 of them every LP.
And that’s the social expectation, folks.
Inevitably, things like prop monsters or whatever might want to take and different effect then straight up dying. Since those props take a long time to build, and you'd want everyone to have a chance to enjoy the terror of fighting a 12 foot troll. But, we are in the 3rd month of 2.0 and I worry that folks are resigning to the fact that "Everything takes Doom" really means "Everything that's not important takes Doom" doesn't bode well for the spell.
The sad side effect of this is also that, Doom Blow is aggressively worse than Terminate was.
Yeah. The same thing happened with poison this weekend. Someone baned a poison doom back. The monsters were immune to pison but, we weren't thinking and assumed it was doom. I was like, Darn I'm going to have to go have a talk about stating, as we try to avoid this super super super hard at somi. I was wrong but, it still scared everyone away from dooms for that mod. The runner totally had enough fore thought to be like, hey just think for a second about the qualifier and everything will make sense.This is a big fear of mine. As a Rogue, I have 5 doom blows, and 5 ripostes. So I can pump out alot of dooms in a day. In the first playtest I did as a earth templar the first undead I hit with doom said no effect, I guess it was templeted off a mummy so it was immune to curse. But I obv I didnt bother using doom on undead the rest of the event.
Super awesome. I'm generally happy with altered effect.I will say in Seattle this hasnt been much an issue during live 2.0 events. In the last 2 events I have killed 2 big bads with doom. Which I found surprisingly pleasing. But also some big bads Alter doom, I assume taking more damage from it. Which is fine, though I would like it too be a set known number.
And your point about doom blow being much worse then terminate is spot on. Eviserate is still a solid skill. But Terminate is just adding a carrier, and I find to be much weaker over all as it doesnt add to your KO effects most the time. If you are a high level rogue like me, you can use it without an assassinate and have it be okay. But it is nothing when compared to 500 body swings a fighter gets. Those are much more likely to land. Where as Doom is more likely to be defended by cloaks/resists or just straight No effect or Altered.
The build cost of 5 build per is a bit much, where as Waylay is 2 build, and most things that a doom will stick to a paralysis will too. I am now realizing maybe I should just sell back my 5 dooms for 12 waylays...
I have some ideas about how to keep this skill intact but I haven't looked at any of the data. It could be we're both wrong. As 2.0 goes on we'll see some folks balance out purchases, people might sell them back. Given enough time, maybe the data will back me and we can look at changing it.
Hilariously, that’s pretty much why I went from earth Templar to scout in the last changeover and then from scout to earth spellsword in this one.
Life spells keep you from avoiding the circle.
I think with 2 top end spells like Paralysis and Doom, if they don't have Resist, Dodge or Phases, that'll be a rare sight. I'm goin to prep 6 dooms this upcoming event and see what sticks or doesn't.
I was referring to, if you memorize life spells, you get lifed because you life the ones with the life spells first. Poor Naomi . I'd have to hit Mathis first.