Transferring from a NERO chapter

I believe Mike means to state that the purchases were without limit, which isn't all that far from my experience (though if I'm wrong, I'm sure he'll chime in). As far back as '97 or so (in my experience), players of NERO could purchase "storyline mods" that essentially covered some action that was never physrepped (either due to laziness or lack of feasibility) some series of actions that the player takes as their character, for which they'd receive some amount of experience (I forget if it was 1/2 a blanket, 1/4 blanket, a full blanket, or what). There was rarely any limit put on the amount of times you could do this (though if you exceeded one blanket per day, people might grumble), and since it was up to each chapter to determine how much they charged, in theory you could charge a penny per blanket, call it "storyline" and it was considered legit within the NERO system. I can't speak to whether or not this was ever done with malicious intent by Joe specifically, but the practice itself in a way that differs from pay-no-play or gobbying wasn't unheard of.
 
I'll offer my experience to buttress a couple sentiments made above.

I'm not going to name chapters or names, but I have a 20th level character AND a 24th level character in the International system, neither of which I earned, neither of which I've ever played. They were given to me as "gifts" from a friend of mine, who was friends with an International chapter owner, in order to entice me to leave Alliance and play their game.

That is unfortunately the kind of shenanigans that led the Alliance owners in deciding to drop the transferring of any further International characters. It sucks for the International players, the vast majority of whom, I suspect, earned their characters through play and donations, but there is no way to negotiate around a system that has so many holes in its integrity.

I wish we had a way through which we could offer something more to International players who wish to play our game. It never feels right to me to turn away a player's plea to let them play the character they earned. It feels like blaming a child for his parent's mistakes, but that is where we've ended up.

Gary
 
Y'know, we could always just build cap at ten levels. Level ten isn't terribly broken in just about every chapter i've played in. Heck, 85 bp is about what you need in the pure classes to have your "tree". Could cap there too. *shrug* Grain of salt.
 
Inaryn said:
Y'know, we could always just build cap at ten levels. Level ten isn't terribly broken in just about every chapter i've played in. Heck, 85 bp is about what you need in the pure classes to have your "tree". Could cap there too. *shrug* Grain of salt.

A game capped at 10th would probably be a better game honestly. New players could feel much more useful. And likely a much higher return rate of first timers. Hence a bigger game over all. Monster scaling would be much more reasonable and less fatal to newer people, not everything would need a ton of body and resists to live more then 5 secs. Players would have to conserve spells rather then using there 8+tree at will. No one hitting for 20+ would really scale down body of the average NPC. Without the hassle of running basically 2 different games for lowbies and high levels plot teams could focus more on well round plot/rp/mod/etc etc.

The obv issue is that people will feel a lack of progression at the cap, some people are okay with IG progression in the form of money/fame/power. But many are not. Bigger numbers means everything. Everyone plays for different reasons. It would make alts more attractive. And if you don't go crazy gobbing and such it would take 2 or 3 seasons to cap if you play in one chapter.
 
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