KyleSchmelz
Fighter
Nobody is saying "oh no Cleanse doesn't fix Death and this is a weird exception to the rules". I think we all understand at this point how instantaneous effects work.
It's not an exception to the rules. It's an exception to the effect removal scheme that is otherwise being standardized by the introduction of Cleanse to the Curse effect group. The problem is not with Cleanse, but with Death being a Curse. All Binding effects are removed by Release. All Command effects are removed by Awaken. All current Curse effects are removed by Cleanse. Yay! Except now we're going to add Death to the Curse effect group, which works nothing like the other Curses and doesn't actually cause an ongoing effect, so the removal scheme that was so clean and clear before gets slightly muddied.
I don't actually think this is a problem, personally, but this whole thread has been an impressive exercise in miscommunication. I don't think anyone will be confused when they get hit by a Death spell, and I think some text along the lines of, "Note that Death is an instantaneous effect and will not be reversed by Cleanse," in the Cleanse description will be more than enough to cut off any potential confusion for new players.
Personally, I'd rather keep the Gift effect group, keep Cleanse as a Curse (but find a better incant for it), and have Corrupt as a non-reversible Necromancy effect. It would be the Necromantic capstone ability which Healing simply has no match for.
It's not an exception to the rules. It's an exception to the effect removal scheme that is otherwise being standardized by the introduction of Cleanse to the Curse effect group. The problem is not with Cleanse, but with Death being a Curse. All Binding effects are removed by Release. All Command effects are removed by Awaken. All current Curse effects are removed by Cleanse. Yay! Except now we're going to add Death to the Curse effect group, which works nothing like the other Curses and doesn't actually cause an ongoing effect, so the removal scheme that was so clean and clear before gets slightly muddied.
I don't actually think this is a problem, personally, but this whole thread has been an impressive exercise in miscommunication. I don't think anyone will be confused when they get hit by a Death spell, and I think some text along the lines of, "Note that Death is an instantaneous effect and will not be reversed by Cleanse," in the Cleanse description will be more than enough to cut off any potential confusion for new players.
Personally, I'd rather keep the Gift effect group, keep Cleanse as a Curse (but find a better incant for it), and have Corrupt as a non-reversible Necromancy effect. It would be the Necromantic capstone ability which Healing simply has no match for.