In another thread someone brought up an interesting point about specifically [0.8] disarms.
With the new PTD mechanic where you can only swing the attack once, and can use Meditate to get it back, this actually is actually something to look at. Currently the costs for a Spell Disarm are:
1: Scholar, Templar, Adept, Artisan
2: Rogue
3: Fighter, Scout
The costs for a Weapon Disarm are:
2: Fighter, Scout, Rogue
3: Adept, Templar
8: Scholar, Artisan
Since this is functionally the same one-attack ability delivered by a different method, why are Weapon Disarms so much more costly? When you could swing it until it connected with the target, it made sense, you paid more because you know your ability isn't going to "miss". It might be countered, but you were guaranteed that you would at least blow a defense on the recipient. This may all be intentional, with Casters being able to have access to more Disarms & Shatters and fighters/rogues having more access to Stun Limb, but it seemed like something worthwhile to give feedback on.
So I look at all the things that duplicate, here's Spell Shatter:
2: Scholar, Templar, Adept, Artisan
4: Rogue
6: Fighter, Scout
vs Weapon Shatter:
3: Fighter, Scout, Rogue
4: Adept, Templar
8: Scholar, Artisan
And here is Spell Stun Limb:
(primary Celestial, doubled for Earth Casters)
4: Scholar
5: Adept, Templar
6: Artisan
8: Rogue
12: Fighter, Scout
Weapon Stun Limb:
3: Fighter, Scout, Rogue
4: Adept, Templar
8: Scholar, Artisan
Disarm should cost the same as it does for casters. Disarm should cost the same for a fighter as for a caster. A caster gets all level one spells to choose from (providing they have the spell in their book) for one build, it seems that a fighter should be able to disarm an opponent with the same amount of study.
With the new PTD mechanic where you can only swing the attack once, and can use Meditate to get it back, this actually is actually something to look at. Currently the costs for a Spell Disarm are:
1: Scholar, Templar, Adept, Artisan
2: Rogue
3: Fighter, Scout
The costs for a Weapon Disarm are:
2: Fighter, Scout, Rogue
3: Adept, Templar
8: Scholar, Artisan
Since this is functionally the same one-attack ability delivered by a different method, why are Weapon Disarms so much more costly? When you could swing it until it connected with the target, it made sense, you paid more because you know your ability isn't going to "miss". It might be countered, but you were guaranteed that you would at least blow a defense on the recipient. This may all be intentional, with Casters being able to have access to more Disarms & Shatters and fighters/rogues having more access to Stun Limb, but it seemed like something worthwhile to give feedback on.
So I look at all the things that duplicate, here's Spell Shatter:
2: Scholar, Templar, Adept, Artisan
4: Rogue
6: Fighter, Scout
vs Weapon Shatter:
3: Fighter, Scout, Rogue
4: Adept, Templar
8: Scholar, Artisan
And here is Spell Stun Limb:
(primary Celestial, doubled for Earth Casters)
4: Scholar
5: Adept, Templar
6: Artisan
8: Rogue
12: Fighter, Scout
Weapon Stun Limb:
3: Fighter, Scout, Rogue
4: Adept, Templar
8: Scholar, Artisan