mikestrauss
Squire
Imagine if all single use magic items could be used by anyone and all times / day magic items could only be used by someone with the appropriate skill?
How would this affect your game?
Assuming a trade-in was allowed, would you trade in times/day magic items for an equivalent number of times ever magic items (for magic items you could no longer use)?
For purposes of this discussion, high magic unlocks banes and cloaks. Casters could use times/day banes and cloaks, rogues could use times/day dodges and evades, and a fighter could use times/day slays and parries once they bought those skills? Would magic item access affect your class decision (technically any class can get any skill, but costs are extremely prohibitive)?
Would you consider getting a small pyramid as a fighter or rogue just to unlock magic armors?
etc.
-MS
How would this affect your game?
Assuming a trade-in was allowed, would you trade in times/day magic items for an equivalent number of times ever magic items (for magic items you could no longer use)?
For purposes of this discussion, high magic unlocks banes and cloaks. Casters could use times/day banes and cloaks, rogues could use times/day dodges and evades, and a fighter could use times/day slays and parries once they bought those skills? Would magic item access affect your class decision (technically any class can get any skill, but costs are extremely prohibitive)?
Would you consider getting a small pyramid as a fighter or rogue just to unlock magic armors?
etc.
-MS