I was talking with some mates of mine about what makes a good chapter...not game because thats going to be so far varied based on geographical locations.
perhaps this thread will also help others and people will post tricks or things they've learned over the years.
I'm mainly looking for Chapter not Flavor.
Heres a few of mine.
1) Efficient and Coordinated Logistics people... I would only "Hire" people with OCD and neat freaks if I had my say lol.
2) Utilizing resources: NPC schedules, treasure distribution, perceived treasure distribution
3) Updates: How available the update person makes themselves, and responds to emails
4) Communication: Overall flow of communication, if you do an IBGA how long is the wait time before you know, and if you submit follow up how soon do you get that back.
5) Overall togetherness: 1) basically how well the chapter is prepared for things, do they do everything on the fly?.. if they do is it a sloppy story?. If something changes are they prepared for those changes...do they buckle and shut down, do they overcome and adapt
6) Player Population: Is the player base small, how skilled is the player base when it comes to the game, how do they treat outsiders...
7) Evolution of the game: Has the chapter evolved into a game that lets you grow with them or does it stifle your growth until the staff is ready for everyone to move forward.. does the game have a dynamic atmosphere that lets you feel like its the real world.
8) The Chapter Owner: Does the chapter Owner leave his game to play in other games?....does he have a sense of community by showing he can PC and leave the sanctity of his home, Can the chapter owner deal with Jerry Boyd Rolling into his game..
do they treat high level players or outside with disrespect or do they invite em out for a beer...can they take criticism.
9) The Staff: How do they deal with Teams, can they cope with efficient and surgically accurate players, how do they treat outsiders
10) Pulling it all together: how well does the chapter come together do they see the holes in their game and are striving to fix em or do they pass the buck?
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I wish all the modules I went on were double hook mods... I hate NPC in 4 hour blocks*
the clause to the above comment is if Plot comes to me and asks that I NPC a lowbie module or run a lowbie module.. I LOVE doing that to help them out. I just hate getting shoved into the Role of the farmer who has to go and res in the circle.. or go and be Joe Jean the farmer of radishes.. give me some claws.. let me be a crunchy
Double hook more mods!...
ask me to run mods,
ask all the high level players / Teams to be crunchies for a "town Fight"
perhaps this thread will also help others and people will post tricks or things they've learned over the years.
I'm mainly looking for Chapter not Flavor.
Heres a few of mine.
1) Efficient and Coordinated Logistics people... I would only "Hire" people with OCD and neat freaks if I had my say lol.
2) Utilizing resources: NPC schedules, treasure distribution, perceived treasure distribution
3) Updates: How available the update person makes themselves, and responds to emails
4) Communication: Overall flow of communication, if you do an IBGA how long is the wait time before you know, and if you submit follow up how soon do you get that back.
5) Overall togetherness: 1) basically how well the chapter is prepared for things, do they do everything on the fly?.. if they do is it a sloppy story?. If something changes are they prepared for those changes...do they buckle and shut down, do they overcome and adapt
6) Player Population: Is the player base small, how skilled is the player base when it comes to the game, how do they treat outsiders...
7) Evolution of the game: Has the chapter evolved into a game that lets you grow with them or does it stifle your growth until the staff is ready for everyone to move forward.. does the game have a dynamic atmosphere that lets you feel like its the real world.
8) The Chapter Owner: Does the chapter Owner leave his game to play in other games?....does he have a sense of community by showing he can PC and leave the sanctity of his home, Can the chapter owner deal with Jerry Boyd Rolling into his game..
do they treat high level players or outside with disrespect or do they invite em out for a beer...can they take criticism.
9) The Staff: How do they deal with Teams, can they cope with efficient and surgically accurate players, how do they treat outsiders
10) Pulling it all together: how well does the chapter come together do they see the holes in their game and are striving to fix em or do they pass the buck?
--------
I wish all the modules I went on were double hook mods... I hate NPC in 4 hour blocks*
the clause to the above comment is if Plot comes to me and asks that I NPC a lowbie module or run a lowbie module.. I LOVE doing that to help them out. I just hate getting shoved into the Role of the farmer who has to go and res in the circle.. or go and be Joe Jean the farmer of radishes.. give me some claws.. let me be a crunchy
Double hook more mods!...
ask me to run mods,
ask all the high level players / Teams to be crunchies for a "town Fight"