Actually, it is fair to say that the alliance system isn't accurate or realistic because it isn't. Just because you don't set out to make it that way doesn't mean it can't be called that. It would be akin to saying that you can't say a red room isn't blue because you intended to paint it red. Now I'm not saying that the combat system doesn't work nor that the ruleset isn't good - I'm just saying that if someone is looking for a game that recreates combat more 'realistically' (as realistic as you can get with orcs and fireballs), the Alliance is far from that.Dreamingfurther said:But honestly I don't think its really all that fair to complain that our system is not "accurate" or "realistic" combat, when it does not set itself out to be such. It's meant to be representational.
My VERY first encounter with NERO was at a fighter practice. I watched as a PC ran into a group of orcs, grabbed the item they needed and ran out again, all the while getting beat upon by them. But the PC knew he had the body and armor points to do it without any real worry of dropping. Although this is an extreme, it is a valid tactic within the Alliance ruleset and I have seen it more than once where a player's entire attitude changes based upon the first damage call they hear and simply wade into blows knowing full well that they can withstand the hits until they beat the other down. And, if by some miracle/trick they do get dropped, like others have said, a quick "Cure Light Wounds" spell, potion or elixir and they're all good (as in no fear of dying).
Want to know the type of game I like to play in? Play a weekend game of Alliance where there is no Earth Magic - including no Earth Circles. Then you're approaching the flavor I enjoy.