So, for the record, I also play a one death and you're dead forever game out here in the PNW and it's IMO the best non Alliance LARP out here. So, I know that my opinions may not be the same as others'.
I permed my first character in a year. The permanent death to this day goes down as the best Roleplay I have EVER witnessed. I have gotten to watch rippling effects of it for coming up on four years now. I should argue not for less permanent death, but more, with the removal of mitigation rituals.
Now I know that's not for everyone. It's why I'm content with the system we have, because I know it's a compromise. We have a number of 20 year players who if they lost their character would just stop coming. I get it, that's a lot of investment to mourn, and it's hard to swallow.
At the end of the day, Alliance caters to its players, staff and PC alike. I'd rather Alliance with this middle road approach, than having Alliance basically disappear.
I permed my first character in a year. The permanent death to this day goes down as the best Roleplay I have EVER witnessed. I have gotten to watch rippling effects of it for coming up on four years now. I should argue not for less permanent death, but more, with the removal of mitigation rituals.
Now I know that's not for everyone. It's why I'm content with the system we have, because I know it's a compromise. We have a number of 20 year players who if they lost their character would just stop coming. I get it, that's a lot of investment to mourn, and it's hard to swallow.
At the end of the day, Alliance caters to its players, staff and PC alike. I'd rather Alliance with this middle road approach, than having Alliance basically disappear.