Samyania
Scholar
As well as adding 'throat' as a valid target for stun limb, to the same end.
As long as you don't have to hit the thing you're stunning...
As well as adding 'throat' as a valid target for stun limb, to the same end.
As long as you don't have to hit the thing you're stunning...
Them's the rules now!
Throat whacking is TOTALLY not fine.
Eh, I think Weakness is general should just be removed because even if you put it at -2 damage, you're screwing new players who start base-line 2 damage, and you make wands useless since they start at 1 damage and don't increase until 5th level and if you just make it -1 damage, you're STILL screwing new players over - especially casters who are so maligned - and cutting new player melee damage by 50% still.
Anyway you look at it, Weakness screws new players and only marginally affects high-level players, though to a higher relative degree than 1.3.
I am going to make the assumption that most PvP is planned or sanctioned (duels/tournaments). A lot of the discussions/complaints about balence are class vs class problems. I feel that's not the nature of the game. I think in these discussions we've gotten away from the goal that Alliance is a Team game where generally us as players are supposed to be fighting NPCs not each other.I just had two mage duels on Saturday night!
And more importantly we're supposed to need each other to be effective: fighters rogues and scholars.
And more importantly we're supposed to need each other to be effective: fighters rogues and scholars.
A lot of the discussions/complaints about balence are class vs class problems.
Personally, I think Fighters should get a Weakness strike. The same as Weakness (including applying to Wands).
I don't. Wand Damage has nothing to do with your physical strength, which is what Weakness is - by design, by name, and by flavor - intended to reduce.
I think if something like that is added to the game (reducing damage Casters can do), it should absolutely be given to Melee classes I also think that version should be percent-based reduction since Caster damage tends to be all over the place (say, 50% damage reduction across all sources of Magic Damage).
Could be a Rogue skill (like Assassinate), a Fighter Skill (like Slay), or available to both (like Stun Limb) from a Pre-req standpoint.
Eh, I think Weakness is general should just be removed because even if you put it at -2 damage, you're screwing new players who start base-line 2 damage, and you make wands useless since they start at 1 damage and don't increase until 5th level and if you just make it -1 damage, you're STILL screwing new players over - especially casters who are so maligned - and cutting new player melee damage by 50% still.
Anyway you look at it, Weakness screws new players and only marginally affects high-level players, though to a higher relative degree than 1.3.
As long as you don't have to hit the thing you're stunning...
It was in the mixed-application (Scholars hit whatever, fighters hit your very specific target, because "reasons") mind, we obviously(?) don't want people whacking each other in the throat.
I think this should be removed as well, along with Destroy. Or, failing that, make those effects so they only effect Constructs and Locks/Traps.