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Baron
Right. Forgot about that ... still less defenses against Curse in 2.0 than there are Gift in 1.3, overall.Selunari.
Right. Forgot about that ... still less defenses against Curse in 2.0 than there are Gift in 1.3, overall.Selunari.
Selunari Resist Curse. And maybe not "more than currently", but certainly more than if Gift were its own effect group.Ok ... other than Casters with their Cloaks, no other PC will have access to Curse-specific defenses in 2.0 (since all those old Cloaks/Banes Curse/Gift will be going away). And Mettle cannot be used against Death. So I am still not following the thought process that Death will be resisted more.
It also requires a (presumably unique) relic to use each one. An NPC, for example, won't necessarily have a bangle of all four relics in all cases -- I'd honestly be surprised if this were the case in the majority of cases.The Life from Life Relic can counter a Death, but it is 1 of 2 in the game that could counter Death (the other being Spell Life). Death and Corrupt are the only two effects in the game that can only be solved by a single effect (Life) AND if not solved will lead to resurrection. All other abilities and effects in the game can be resolved with multiple other effects and abilities, and do not guarantee resurrection if unresolved.
Maybe, but if so, would maintain balance -> Create Undead (in Corrupt) vs Destroy Undead (even if they don't work that way), Life vs Death.Assuming Body falls in the 2.0 Monster Database, I am not sure Destroy Undead would need much, if any, buffing. But I have little experience with that spell ...
A fair amount of my interest in Death is that there's no actual debilitating effect in the set of relic abilities. Even lower level earth columns have things like pin or web.
Maybe replace Destruction with Paralysis, if Death is "too scary". Being absolutely chained to "That thing's got a pulse? Well I guess you gotta go all chaos-y" isn't really fair.
Wasn't it called cast on the fly? I miss that. Would be great and the person that got that cluch awaken and won the battle wouldn't be saying, "that could have been healing"
C Casters who don't memorize Magic Augment Dispel for the same situation...well, that's on them, I guess.
If I go Scholar (highly likely) I will have 100 levels of formal - plenty of Cloaks to go around.
Thanks for the information.
So, between the Owners and the Public, it seems like the targets for Relics are:
Given those parameters, here is my (notional and probably over-complicated) suggestion:
- Requirement: No duplication of Wands with damage or healing
- Requirement: Something new and novel
- Requirement: Be in-line with Earth Magic Paradigm
- Requirement: Be useful in combat
- Option: Useful against Undead
- Create a new item, Relics, that provide 1 charge per 3xp invested in Earth Magic Skills
- Relics come in 4 Types: Order, Chaos, Life, Death
- Charges may be used for:
- Order Relic:
- 1 Charge - Elemental Chaos Guard via Touchcast by 10-count
- 3 Charges - Elemental Turn Undead
- 3 Charges - Elemental Sanctuary via Touchcast by 10-count
- 5 Charges - Elemental Cure Disease
- 10 Charges - Elemental Destroy Undead
- Chaos Relic:
- 1 Charge - Elemental Healing Guard via Touchcast by 10-count
- 3 Charges - Elemental Control Undead
- 3 Charges - Elemental Desecrate via Touchcast by 10-count
- 5 Charges - Elemental Disease
- 10 Charges - Elemental Corrupt
- Life Relic:
- 1 Charge - 1 Elemental Healing via Touchcast by 10-count (i.e. 10 second First Aid, terrible for healing that 100 Body Fighter)
- 3 Charges - Elemental Antidote
- 3 Charges - Elemental Cleanse via Touchcast by 10-count
- 5 Charges - Elemental Restore
- 10 Charges - Elemental Life
- Death Relic:
- 1 Charge - Elemental Endow via Touchcast by 10-count
- 3 Charges - Elemental Weakness
- 3 Charges - Elemental Shatter via Touchcast by 10-count
- 5 Charges - Elemental Silence
- 10 Charges - Elemental Destruction
I kept toying with an instant First Aid effect for Life at 1 charge but can't come up with a good way to implement it without adding an effect, which is counter to the idea of reducing effects.
How would a 10 sec touch cast shatter be used?