Thanks for the information.
So, between the Owners and the Public, it seems like the targets for Relics are:
- Requirement: No duplication of Wands with damage or healing
- Requirement: Something new and novel
- Requirement: Be in-line with Earth Magic Paradigm
- Requirement: Be useful in combat
- Option: Useful against Undead
Given those parameters, here is my (notional and probably over-complicated) suggestion:
- Create a new item, Relics, that provide 1 charge per 3xp invested in Earth Magic Skills
- Relics come in 4 Types: Order, Chaos, Life, Death
- Charges may be used for:
- Order Relic:
- 1 Charge - Elemental Chaos Guard via Touchcast by 10-count
- 3 Charges - Elemental Turn Undead
- 3 Charges - Elemental Sanctuary via Touchcast by 10-count
- 5 Charges - Elemental Cure Disease
- 10 Charges - Elemental Destroy Undead
- Chaos Relic:
- 1 Charge - Elemental Healing Guard via Touchcast by 10-count
- 3 Charges - Elemental Control Undead
- 3 Charges - Elemental Desecrate via Touchcast by 10-count
- 5 Charges - Elemental Disease
- 10 Charges - Elemental Corrupt
- Life Relic:
- 1 Charge - 1 Elemental Healing via Touchcast by 10-count (i.e. 10 second First Aid, terrible for healing that 100 Body Fighter)
- 3 Charges - Elemental Antidote
- 3 Charges - Elemental Cleanse via Touchcast by 10-count
- 5 Charges - Elemental Restore
- 10 Charges - Elemental Life
- Death Relic:
- 1 Charge - Elemental Endow via Touchcast by 10-count
- 3 Charges - Elemental Weakness
- 3 Charges - Elemental Shatter via Touchcast by 10-count
- 5 Charges - Elemental Silence
- 10 Charges - Elemental Destruction