Saephis
Squire
That is definitely not my experience. I haven't been afraid of Silence for several levels.
Okay, lower level or less experienced scholars, New Player Rep Guy.
That is definitely not my experience. I haven't been afraid of Silence for several levels.
<I [...] didn't teach Vellis that.>
As a low level C scholar. Silences aren't very scary if you plan ahead.Okay, lower level or less experienced scholars, New Player Rep Guy.
...amongst other things...<I probably didn't teach Vellis that.>
The move to Curse puts it in the same group as "I don't want to get Silenced", for instance, rather than its own, much more narrow effect group.@Saephis Why do you think Death will be more resistant?
Terminate and Eviscerate are stopped by a second level spell, with the former being just ... get-out-of-the-way'able to negate the skillAlso, why do you (and others that think such) believe Death (greater ability than Terminate or Eviscerate) is acceptable compared to what Celestial casters get? Getting access to a free Death every 30 Build (or whatever the calculation would be) seems to me to be a bit overpowered. It makes sense that Chaos have Corrupt to me because the risk of getting caught using Chaos vs. the reward should be justified, but free Death (curable only by a 9th level spell or another Relic power) seems overly impactful to the game.
...amongst other things...
The move to Curse puts it in the same group as "I don't want to get Silenced", for instance, rather than its own, much more narrow effect group.
Terminate and Eviscerate are stopped by a second level spell, with the former being just ... get-out-of-the-way'able to negate the skill
Celestial casters get hundreds-to-thousands of points of raw damage for freesies. Having an Elemental-Shield'able Death or three (Or however the math shakes out) seems like a decent middle-ground, if they want to blow their charges that way.
I don't understand how that makes the Elemental version more resistant than the Spell version, per your other post? Or did I misread that?The move to Curse puts it in the same group as "I don't want to get Silenced", for instance, rather than its own, much more narrow effect group.
Terminate and Eviscerate are stopped by a second level spell, with the former being just ... get-out-of-the-way'able to negate the skill
Celestial casters get hundreds-to-thousands of points of raw damage for freesies. Having an Elemental-Shield'able Death or three (Or however the math shakes out) seems like a decent middle-ground, if they want to blow their charges that way.
That's not the point, the point is equity.Eh. I understand where you’re coming from, but man, I think Destruction is a better spell for the game as a whole than Death.
Oh, right. Physical Dodge > Former-PTD. I'd be hard pressed to take any burst damage, if I stay melee, with that.In 2.0, Eviscerate is also "get-out-of-the-way'able" as you put it, as are all Fighter Skills since they're all one-swing only.
It isn't the Elemental vs Spell standpoint, its the Gift -> Curse standpoint.I don't understand how that makes the Elemental version more resistant than the Spell version, per your other post? Or did I misread that?
Death can with the same charge-output from your proposed relic.Terminate and Eviscerate can be solved by healing, First Aid, and more. Damage from Celestial Wands can be solved the same way. Death, on the other hand, cannot. I guess I don't agree it is even.
I don't think it's the skill or spell that's good or bad, but how you use them. When I was HoP, OR has 17 resurrections in one weekend, 13 the event before, 8 the one before that...and people kept coming back. Things tapered off after that a fair bit, I think that was the players being more careful than anything else.
So, yeah. Celestial, vancian memorization plus wands. Earth, scrap relics, flex casting for healing/chaos spells.
Just to get this thread back on track...
To keep this on track, <insert "ugh" face at the mention of flex casting for earth casters, because Inaryn and I have our lines in the sand on this one!>.
Wasn't it called cast on the fly? I miss that. Would be great and the person that got that cluch awaken and won the battle wouldn't be saying, "that could have been healing"
It isn't the Elemental vs Spell standpoint, its the Gift -> Curse standpoint.
Death can with the same charge-output from your proposed relic.
The "nice" thing, when looking at Earth as a balanced school (discarding Corrupt for the discussion, I still don't like it) is that it can undo what it does. Currently, with Life and Death being inverses of one another, its balanced. With Life/Corrupt/Death being options, it would be more balanced than the actual spell selections themselves. I feel like, if Destroy Undead were buffed (or resistance/"type" categorization against it were reconfigured), that would continue to be the case.
Ok ... other than Casters with their Cloaks, no other PC will have access to Curse-specific defenses in 2.0 (since all those old Cloaks/Banes Curse/Gift will be going away). And Mettle cannot be used against Death. So I am still not following the thought process that Death will be resisted more.