To continue the Thread-Jack:
We DO write lowbie stuff at HQ, as well as most of our modules being scalable to almost any APL. What I have noticed happening over the past season that messes that up:
1. Mixed APLs, either a low-level player going on a mod with a much higher APL group (I have no specific problems with this), or a High level player "babysitting" a lower level group. (This bugs me)
2. Low level groups passing off a lowbie mod hook to a more experienced team. (a big WTF moment for me)
3. The impression that "low level" = "low challenge". We ran a split wave battle at the Troll weekend and a small but vocal minority hated it because it was a tough fight and required them to expend skills/production to survive.
#1 is hard to fix, people want to play with their friends, and having higher level characters take smaller ones under their wing makes the game more fun for everyone and should be encouraged.
#2. Avoidable. Trust your plot comittee, we're not going to throw an unscaled mod at you without warning you first. If an NPC is looking for a non-specific group of adventurers, it's usually safe to assume that it will be statted to your APL.
#3. Discouraging from a plot perspective. As a plot writer my job is to provide challenges for the players to overcome, not to just have NPCs walk up and hand them treasure. Perhaps we should start a survey about what people feel should be the appropriate challenge level for the game. I can throw softball plot if I have to.
-toddo