Hello, tool is looking good.
That seems like a reasonable request, I haven't taken a look at anything on mobile in a bit. It'd probably be worth giving it a once over. I like the way it looks now with the skill description first. But, I think maybe I can add an expand text button so that you can skip past it if you're not interested in the text.Improved channeling fix confirmed.
I’d like to make an aesthetics/ease of use suggestion: can we get the skill descriptions moved beneath the build cost and purchase buttons? It may not be an issue on a desktop setup, but with a phone at least, it’s some extra scrolling to get to purchase.
I don't have any concept of learning skills right now. It's not important to the playtest. What I'm probably going to do is just let players who've bought skills they don't know have like a * next to them, or grey text.Have you considered accounting for when players are taught new skills but haven't spent the xp on them yet? They would technically have "0" in that skill listed.
Multipurchase was a quick add on I made in response to @Durnic complaining about having to buy Wear Extra Armor 25 times. So beyond the fact that it was quick, and *most* skills are single purchase no, there's not a very good reason. Time I guess.Is there a programming reason not to have the purchase multiple as the default on the main skill page?
I’m probably explaining that poorly, I’ll try to expand. The skill details page (for those that offer it) has a redirect for purchasing multiple instances of a skill. Is there a reason not to have the drop down and multi-purchase button on the same page? You could lose the purchase button at that point and just have the drop down default to 1.
Maybe I'd have to write something super specific for just Craftsman since you need to select the subtext of it. Since there's a bunch of logistics stuff to get done, I don't really consider that a high priority.Is there a way to add the multiple purchase function to the craftsman skill?