Improved channeling fix confirmed.
Thanks!
I’d like to make an aesthetics/ease of use suggestion: can we get the skill descriptions moved beneath the build cost and purchase buttons? It may not be an issue on a desktop setup, but with a phone at least, it’s some extra scrolling to get to purchase.
The rulebook doesn't actually supply a description from humans, so it's empty intentionally.Human description is missing when selecting species. Seems to be the only one.
The rulebook doesn't actually supply a description from humans, so it's empty intentionally.
Have you considered accounting for when players are taught new skills but haven't spent the xp on them yet? They would technically have "0" in that skill listed.
Is there a programming reason not to have the purchase multiple as the default on the main skill page?
I’m probably explaining that poorly, I’ll try to expand. The skill details page (for those that offer it) has a redirect for purchasing multiple instances of a skill. Is there a reason not to have the drop down and multi-purchase button on the same page? You could lose the purchase button at that point and just have the drop down default to 1.
Maybe I'd have to write something super specific for just Craftsman since you need to select the subtext of it. Since there's a bunch of logistics stuff to get done, I don't really consider that a high priority.Is there a way to add the multiple purchase function to the craftsman skill?
Hey now! It's 30 points for some builds.