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The class chosen at character creation is not permanent. At any time prior to the start of an event, you can choose to change your character’s class by speaking to the appropri- ate staff member of your character’s Home Chapter.
Your actual skills will not change; only the amount you have spent to obtain them.
You must have enough Build Points avail- able to make the change, and cannot go into negative Build Points. Therefore, if you wish to change your class, you may have to wait until you have enough free Build to make the change.
It is easier to change to and from the similar classes (fighter to templar or scout) than it is to go from one of the “primary” classes to another (fighter to scholar or rogue).
Individual chapters may have additional out-of-game requirements not listed here.
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Anything not mentioned in the packet has changed. This is an oversight, and clearly not the intent. But, in programming I followed exactly the way fluid classing was written out.