Please explain - what's wrong with the sleeves, collar and pockets?Golgoth said:Just remove the sleeves, the zippers, the collar, and the pockets.
Pockets especially seem keen for an artificer/alchemist type (or a rogue). I agree with the zipper, plan on getting the 'toggle buttons' mentioned. Using brads to 'stud' the armour is also a good idea for the extra 6 points. The collar is good for a little warmth (maybe not so good during summer days, but good during the evenings - though I'd rather be too hot than too cold) and cutting off the sleeves just means extra work to make any 'unattached' sleeves work right to get the armour there. (As it is now, I get 2 points of armour for the arms with the gloves I got)
I am thinking of replacing the round buttons with toggle buttons for the pockets - just because that seems a little more period. Granted that pockets would probably be less used for a front-line type fighter (who is more concerned with protection) but someone like me who avoids combat and may just use a staff for blocking when he learns to use a staff, seems like a good utility space to stick something in (like a scroll if I wasn't a biata)
I can't tell - the label says it's leather (though it's a thrift store label so I don't trust it's accuracy). It SMELLS the same as the gloves I got, so I presume it's real leather. Any way to tell for sure?This works best with a real leather jacket, but a decent looking fake leather jacket could work, too.