Saephis
Virtuous
Happy Tuesday, Play(test)ers!
Today, I'm asking you if you feel that the current iteration of Corrupt presented in the 0.9 Rule-set is clear on its use, and appropriate for play in its current placement within system.
As a reminder for this ninth level spell:
This is part of the Necromancy family of effects, with the below text including its reference under the Effect Changes header:
With the below spell incantation:
As with previous polls, I'm limiting this to Yes/No/Indifferent to allow those who don't have interest in full discussion on the forums to have their opinion shown, while encouraging discussion for those that want to.
Today, I'm asking you if you feel that the current iteration of Corrupt presented in the 0.9 Rule-set is clear on its use, and appropriate for play in its current placement within system.
As a reminder for this ninth level spell:
Corrupt: This spell will slay a living target and cause them to immediately become a Greater Undead under absolute control of the caster. They retain the same intelligence and knowledge as the original creature, but operate without any memory of their living state. They have an innate understanding of their own abilities and items and may utilize any weapons or armor available to the creature as well as claws. The creature's visual appearance does not immediately change on receipt of this spell.
The character gains all Undead immunities and vulnerabilities and is returned to full Body Points. The player (not the character) has the choice to use or not use per-day skills and spells while under the effect of Corrupt, and will use magic items based on the orders they are given.
If cast upon a Dead body which contains a spirit, the target will immediately arise as Undead as per above.
If the creature is reduced to zero Body Points, or the spell duration expires, then the body and the spirit return to the condition they would have been in had the Corrupt not affected them. This means that if during the five minute Death Countdown the creature is reduced to 0 Body Points and then given a Life spell, they will reawaken alive but with no knowledge of their time spent as Undead.
The ten minute spell duration may not be extended by any means, even by Formal Magic.
This is part of the Necromancy family of effects, with the below text including its reference under the Effect Changes header:
Necromancy: Existing Necromancy effects and spells were consolidated down into a simple spell at every Earth spell level which will allow the caster to manifest the chosen type (Healing or Chaos) at an amount appropriate to the spell level. Disease was updated to prevent all healing for 10 minutes as an Earth 4 spell (and Slow was added to Binding). Corrupt was added as an effect which instantly slays a living target and raises them as a Greater Undead under control of the caster as the new reverse of the Life spell. Other Necromancy effects had some additional minor changes for ease of use (such as Wither removing the functionality of all limbs, not just one at a time). Finally, with the addition of a Cure / Cause Wounds spell at every level, the Help / Harm Undead spells were removed.
With the below spell incantation:
Necromancy:
I Call Chaos [to Corrupt You|to Cause # Wounds|for a Chaos Blade|to Control Undead|to Desecrate you|to Create Undead|to Drain you|to Wither you|to Disease you|for a Lesser Chaos Storm|for a Chaos Storm]
As with previous polls, I'm limiting this to Yes/No/Indifferent to allow those who don't have interest in full discussion on the forums to have their opinion shown, while encouraging discussion for those that want to.