Maxondaerth
Squire
There was something posted up in the Rules ARC section about this and while I agree with what they put up as far as sentiment, I thought I would bring up another issue with Evaluate-able items being put out at chapters, and that is the issue of there NEVER being Evaluate sheets available at logistics for people with the Merchant (or previously with Evaluate Item) skill. I've played in 8 different chapters in 13 years of playing, almost all of which my various characters had this skill, and in almost every chapter when I asked for a copy of the local sheet I am met with blank stares and sheepish looks. I think that given we put out potion and alchemy tags with the item identity clearly written on the tags and rely on our player's integrity to get them identified by someone with the appropriate skill IG to tell them what they are before they use them, the same could be done for pieces of jewelry, goods, etc that are going out with an Evaluate-able value and nothing would be lost except the frustration felt by our players who spend build on a skill that a) is very underutilized and b) can almost never BE utilized when given the chance due to epic logistical fail. Use the same criteria: player must spend one full minute analyzing the piece to determine it's mercantile value, just like a potion or alchemical substance.