Fearless Leader said:
We have a larger player base than most other chapters, and have been around many more years as well, and run an event a month which is more than many other chapters do. We therefore have a larger group of talented players to choose from and more events in which to test them. To imply that our standards must be lower simply because we have more nobles is, well, insulting.
I want to be clear here, I am not suggesting that you are doing anything wrong, just that per your own statements, your game is directed more towards a court-centric theme, and that you (probably) have a greater number pc-noble:non-noble ratio:
Ashbury has always strived for a more high fantasy King Arthur type of game, where the plot heavily revolves around the doings of the nobles and their courts.<snip> (P)ercentage wise, yes, we probably have a lot more nobility than other Alliance games.
Running larger games doesn't equate to having a higher percentage of PC nobles. (For example: if chapter A has 10 players of which 1 is a noble, it doesn't stand to reason that if they had 20 players, they should have 4 nobles - double the population doesn't suggest double the
percentage.) (Maybe you didn't mean percentage?)
Running more events might, though, I'd need to think about it.
To be even more clear, I'm not asking anyone to justify their games. Whether or not the actuality of effort is equitable (I don't even know how you would measure that), if there is a higher percentage in one chapter vs another, to Duder walking in, it would seem that the higher percentage chapter has lower standards (again, not
low standards - just lower-than-chapter X). Being one among thirty is substantially more significant than being one among five, right?
markusdark said:
I also feel that game support should have zero factor in it as you already gain a benefit from that (Goblin Stamps).
I disagree. Game support isn't just giving stuff to a chapter. Game support is playing a character that facilitates the story plot wishes to tell. Game support is creating a play environment that is inviting to new players. Neither of those are Goblin Stamp-rewarded. To give an example, Bryan Gregory plays a character who has become a Baron. Even setting aside all his out-of-game contributions to the game (marshalling, donations, policy improvement, etc. - all of which generate specific goblin stamp rewards), the character he plays is pretty inviting - he seeks out new
players and takes them under his wing as apprentices left and right, teaching them the ropes both in-game AND out-of-game, giving them pointers on how to improve their gameplay, costuming, and overall ability to experience the game. He makes the game
better and promotes it through good sportsmanship and good customer service, of his own volition. You can't really reward that in a meaningful way with Goblin Stamps, and that is a player you would want to be able to point to and say "this guy plays one of our top characters".
In addition, I also think that personal feelings of the player should be kept out of it. If he's a huge jerk out of game but actually plays a noble character in game - shouldn't he be allowed to be one?
No, because if he's a huge jerk out-of-game, he's probably pushing existing players and potential players
away from participating, and I believe that characters who are given noble titles need to be played by players who draw more people in (even if their character acts as a foil to other characters). If someone spends half their time kvetching about the NPCs and plotline to anyone who will listen, complains about every rules call, and in general makes the out-of-game experience of attending the event unpleasant, you definitely don't want them as a noble in your game.
Nobles are the most visible representations of what your game has to offer. A few people might know who Bob the Farmer is, but everyone sees or has to deal with Duke PoopyMcPants. I don't think I'm going out on a limb by saying if your shining examples of good social gaming are the peasants, and your noble lineage is filled with jack-a-moles, something is definitely rotten in Denmark.