Also not a valid effect of Gypsy Curse.
It may not 'hinder or prevent the use of any Game Ability in any way'.
This is why a 2bp ability that cannot be blocked by any in-game defense is not the most wickedly overpowered skill in the game.
A Gypsy Curse enforced verbal tic should no more interfere with making use of a command effect than it should interfere with spell incants or cause ritual casting to fail.
Also not a valid effect of Gypsy Curse.
It may not 'hinder or prevent the use of any Game Ability in any way'.
This is why a 2bp ability that cannot be blocked by any in-game defense is not the most wickedly overpowered skill in the game.
The most difficult aspect of the gypsy to role-play is the Gypsy Curse. On the one hand, the Gypsy Curse is unique in that it cannot be dispelled, resisted or even dodged. On the other hand, the Gypsy Curse cannot be used to affect combat or other in-game skills.
Gypsy Curses are all role-playing Curses only. The Cursed player should not allow the Curse to hinder or prevent the use of any Game Ability in any way. You can still fight, cast, use alchemy, perform ritual magics, and use any skill while Cursed. The Curse is not intended as a combat effect and should never affect safety in combat. The Cursed player should try to act out the effects of the Curse as often and completely as possible. The Curse is intended as an in-game nuisance, embarrassment, and hindrance
This curse is intended to entertain through humor or drama. If it becomes overly burdensome or embarrassing out-of-game, it is not entertaining. At the time the Curse is cast, a player who would suffer out-of-game embarrassment or difficulty with role-playing the Curse may negotiate out-of-game for a different Curse. However, he or she must eventually accept one of the listed Curses.
I find it weird that "it's only a roleplay effect" is meant as a sign of its weakness in a roleplaying game.