Basically, We are here to play a game with each other, not against each other.
Your statement above, is in direct contradiction to your statement here:Either I'm failing to word my thoughts properly, or they aren't being read as written. Regardless, due to misunderstanding on one side or the other I don't feel as if this has gone or will go anywhere.
I follow the rules, and I will continue to do so, hopefully the discussion regarding a functional economy will bear fruit, and bring us closer to some form of oog-ig accountability that doesn't rely on black&white outlines of gray areas. In the meanwhile I'll continue playing as I have and hope that the ligering issues presented in this discussion never affect me.
It is against the law, and against the rules, to steal non-tagged items and not return them as soon as possible/later. Period, end of story. There is no "gray area". Multiple marshals and chapter staff, even the game's owner have chimed in and said you can't steal non-tagged items unless they are returned, in whole, to their owner ASAP.Regardless of policy, I don't believe it is unsportsmanlike to thieve or destroy or hide or resell oog goods sold ig, and in any instances where I find myself participating in such exchanges I will, because I feel it is the right thing to do
You weren't aware that Nigel could sell Gregor a monkey for five gold between games?I didn't know you could transfer gold between characters outside of the game.
I think this may be a difference in how games are run - if a stealable game-item has no tag, how is a marshal expected to be aware that one cup is stealable while another isn't, on a table filled with cups?Before someone says "but what about...?" please note the exception to the "only tagged items can be stolen" rule (which is mentioned in the Rule Book) -- plot items can be stolen. For instance, I am putting out a bunch of in-game letters and documents at this next event, along with a few plot items that don't have numbers but are put out by the Plot Committee (i.e.: "The Mystical Stone of Noonah, which can be used to open the portal!"). Clearly, there is no problem with you stealing those things.
Clearly, then, the ideal method of promoting change would be to open up public discussions like this in order to attempt to change the opinion of the owners (or have my own changed).Under the circumstance that doing so is considered, by the president and owners of Alliance, to be more beneficial to the quality of player experience than detrimental.
Because we are playing a game and "my" enjoyment is ideally as important as the other players'.Why shouldn't be as simple as "follow the already existing rules for when/how you can steal and make a small compromise to the fact that we're playing a game and the enjoyment of the players around you ideally should be just as important as your own"?
That's not necessarily accurate. What if you trade a brownie to a troll for your freedom? Should your secret enemy be able to steal the brownie from you to prevent that from happening? Can the brownie be stolen after you've gotten your freedom?it redistributes wealth from one Player Character to another Player Character.
I would suggest that not every transaction needs a set in-game value. As you point out, scrolls and components have ill-defined values, if any at all.Not every in-game transaction can have a set in-game value.
Inasmuch as such things have a value (whether mercantile or social) within the context of the game, probably.Things that have no defined IG value (non-tagged items) are not stealable. Do they need to be?
How does that work with denying characters the rewards for having said items when they get a "new" one, using the same object but drawing it from the same "source" as the prior one?I would entertain the concept of "steal it, remove it from play, return it OOG to the player" model (without tags, because tags would add hassle).
Actually, yes. I had thought that IG items (such as coins) could only change hands with characters at the actual game. I must be either remembering a really old rule or another system's rule.You weren't aware that Nigel could sell Gregor a monkey for five gold between games?