+1 for Mike's plan. Print it, put it in the book
He did mention that it was weekends that were PC'ed so I assume played only benefits. Also, I don't see why playing in another chapter would be any different. You are still playing your character.Agreed. Only thing I'd want hammered out would be how this interacts with playing other chapters, and pay-no-play.
Why? At that point, they aren't playing their character. They aren't learning new skills. They aren't seeing what skills are not working for them. It also takes away from their amount of games they PC, which means they reduce the amout of build to be reassigned (15 build per game PC'ed).I would change exactly one thing about Mike's suggestion: make it a benefit of NPCing.
I disagree with this stance wholeheartedly, because frankly not everyone cares to NPC, or has time to do so. I think I've NPC'd three events in the last decade, simply because I don't get to play that often, so when I can swing time off I PC. I've also had tens of thousands of goblin stamps over that period from building out requested weapons, props, and other donations.I suspect the "why" is to give more rewards to NPCing and therefore encourage NPCing more across the playerbase, especially for people who historically only PC.
Ehhhhhhhh.It's not a matter of being above anything, it's just a matter of what they are willing aND able to donate.
I'm not entirely confident that the difference is "vastly" more complicated, and while I don't do character updates on the Logistics team, I've seen them done, and 15 Build an event would be pretty much a non-issue. Actually, I'm not exactly sure what's complicated about it. This wouldn't be any more or less difficult than any other character update.Back on topic..
I generally prefer easier answers over complicated ones. A system for unlearning skills is vastly more complicated than a quick change to an already existing one.
Which is to say, changing the formal scroll in some manner similar to what I mentioned is vastly simpler.
I think fixing build mistakes should be easier, changing everything more resource intensive and harder, and I think race change is fine as is.