Sunnfire said:
Like I said its a bad term. It should, like the rest of anything in the game with 'claws' represent that creatures natural attacks.
Enh, that's a horse of a different color. I'm not talking about how the rules could or should be, but how they are (in this particular discussion at this time, local restrictions may apply, consult your physician, licenses may vary, etc, yadda). Under the current rules, claws are claws. If you're a scorpionkyn, you don't get to keep using your claw just because you want it to represent your tail.
No its that they make some sense. My justification for how they makes sense is just as valid as yours.
Clearly, neither of us think so, or we wouldn't have differing opinions.
That is role play. Once backed into a corner most animals will turn around and bite you. humans can bite hard enough to break small bones, and most animals have the ability to bite harder than humans, so just because something chooses to not fight does not mean it is incapable of doing so, and doing so effectively.
That would be done by buying the skill, not inferring a natural inclination to it. Again, the argument isn't that -kyn of any given type should be barred from buying any particular set of skills, only that they should not buy those
racial skills that do not support the
animal-type that they correspond too. You want to play a slothkyn with mad-dodgy prowess? Have at, just make sure to buy the weapon skills and backstabs needed to support it first.
Yeah. That has never happened, and likely never will. Refusing a character that was approved somewhere else is is really a can of worms you don't want to get into.
You don't get to refuse the character, just the racials. It's the one exception to the whole "you can't play a lower-level version of your character" thing.
Racial makeup requirements should be a consideration, though certainly not the primary argument.
The point is that if you want to play a -kyn with racial prof and slay, you should be picking the appropriate -kyn. If you want racial dodge and half-cost legerdemain, you play a hobling, not a dark elf, despite going through more hoops to have cool makeup. By the same token, if you want racial prof and slay, you don't play a jellyfishkyn.
Lionkin are sarr, which get claws.
No, sarr do not pay double cost for r/w, and any two sarr that are played are restricted to the same set of racials. Two moosekyn of the same phenotype, otoh, can have vastly different racials. Sarr are not kyn, and not necessarily expected to act in the same way as their corresponding large cat acts. They are distinct from kyn in numerous ways. (I debated arguing that lions and such actually
do use their claws in aggressive fashions for more than holding prey, but figured it wasn't worth getting into since sarr aren't -kyn to begin with, and catkyn of any stripe {or spot if you're so-inclined} simply aren't permitted.)