The problem with that would be that there are more animals that would be resistant to certain elements (such as ice), therefore making the effects of an ice based attack considerably lessened to more creatures. Other elements, such as lightning, however, would remain at its same potency, considering there are few, if any, animals that would be resistant to it. This gives those with ice spells (which, as far as the ordinary battle magic goes, are stronger than the lightning ones. Ice Bolt > Lightning Bolt, etc.) and other means of delivering ice-based damage a disadvantage over those with the abilities to inflict damage of other elements. Having it as a plain ol' "Resist <Any Element>" keeps the game fair for everyone.jpariury said:I wish Resist Element were replaced with Resist <Element>, and you had to pick which one you were resistant to with each purchase.
If that makes sense to anyone but me, awesome. If not, at least it it makes sense to me. It's kind of like supply and demand: If a lot of things are resistant to ice, the power of ice goes down. If practically nothing is resistant to lightning, the power of lightning remains constant. This gives the lightning users an unfair advantage over the ice users.