Traceroo
Rogue
I'd like to start an open discussion about preferences about the types of padlock physreps we use in this chapter.
Caveat: My primary character doesn't have Legerdemain, and never will. I am thinking of picking up the skill for my presently secondary character. I am intimidated by the recent trend in use of multi-tumbler lock physreps, however. Thus, I am rethinking on whether or not I want to go there with the skills I pick up.
I am a fan of using easy 1-tumbler locks in the game. I feel the like the real barriers to entry on getting through a lock challenge are:
Personally, I do not enjoy the challenge of multi-tumbler locks, or any lock which I will simplify in description as one which requires use of more than 1 tool to defeat. Fiddling with these things very quickly raises my quick sense of, "Wow, that was super easy!" thrill with 1-tumbler locks to, "Eff this, I'm outta here!" level of unhappy frustration -- That could be just me... which is why I'm starting this discussion, to find that out.
I'm interested to know how other players enjoy the more complicated locks. If the current population of rogues with the Legerdemain is into it -- consider me appeased! But if I'm not the only one who's looking at this with Elvis Face, will the game consider lightening up on these srs locksmith challenges?
Thanks for reading, and for your consideration,
Trace
Caveat: My primary character doesn't have Legerdemain, and never will. I am thinking of picking up the skill for my presently secondary character. I am intimidated by the recent trend in use of multi-tumbler lock physreps, however. Thus, I am rethinking on whether or not I want to go there with the skills I pick up.
I am a fan of using easy 1-tumbler locks in the game. I feel the like the real barriers to entry on getting through a lock challenge are:
- Having the skill on your card which does not necessarily see frequent use at events overall
- Having your tools on you when needed
- Have more than 1 lock that needs to be picked
- Add a physical challenge like having to climb under a bed, or stand on your tippy-toes, or bend around obstacles to pick the lock
- Add the challenge of darkness for the rogue to bring their own light
- Add a timer to the encounter
- Harry the encounter with low-stats but repeating monster attacks
- Getting faster at picking the 1-tumbler locks
- Learning to pick them with improvised and more simplistic tools
- Building a reputation of reliability and being easy to find in-game when these skills are needed
Personally, I do not enjoy the challenge of multi-tumbler locks, or any lock which I will simplify in description as one which requires use of more than 1 tool to defeat. Fiddling with these things very quickly raises my quick sense of, "Wow, that was super easy!" thrill with 1-tumbler locks to, "Eff this, I'm outta here!" level of unhappy frustration -- That could be just me... which is why I'm starting this discussion, to find that out.
I'm interested to know how other players enjoy the more complicated locks. If the current population of rogues with the Legerdemain is into it -- consider me appeased! But if I'm not the only one who's looking at this with Elvis Face, will the game consider lightening up on these srs locksmith challenges?
Thanks for reading, and for your consideration,
Trace