So I plugged in this race into my build calculator and came up with the following build:
Skills purchased:
Racial: Resist Command x1
Racial: Resist Magic x1
Read/write
Read Magic
First Aid
OHE
Stylemaster
8x Prof
4x Slay
4x Parry
2x Riposte
2x Eviscerate
4-4-4-4-4-4-4-4-4
Total build:
Flubberdoops: 305
Templar: 370
Fighter: 512
Scout: 545
Personally, I think that's more utility and a better distribution of magic than having that fighter with no spell tree (212 build) but replacing it with MI's. So it's essentially giving a 212 build Fighter 36 spells.
A Scout build:
Skills purchased:
Racial: Resist Command x1
Racial: Resist Magic x1
Read/write
Read Magic
First Aid
OHE
Stylemaster
8x Prof
4x Slay
4x Parry
2x Riposte
2x Eviscerate
5 Backstabs
2 Dodges
5 Evades
Total build:
Flubberdoops: 305
Scout: 362
Fighter: 418
Rogue: 453
Trying out an Adept Build:
Skills Bought:
Racial: Resist Command
Racial: Resist Magic
Read Write
First Aid
Healing Arts
OHE
Stylemaster
8x Backstab
8x Evade
4x Dodge
2x Terminate
1x Waylay
4-4-4-4-4-4-4-4-4
Total build:
Flubberdoops: 309
Adept: 378
Rogue: 419
Templar: 530
Of course, you can drop some of those Evades for Formal Magic for a more diverse defensive skill set.
It doesn't make the "pure" classes any more attractive, certainly Fighter less so, but it makes the cross-classes a lot more attractive, though I will say that Scout seems to be perhaps the worse choice because then you really have nothing to fall back on (no life, no prison, no spell shields, no magic armors); all you have is your Dodges and Evades (if you get them).
I'd definitely try it.
Toddo said:
Subquestions:
A) Is this race too powerful in your estimation?
B) Why do you feel this way?
A) No, I don't think so at this point.
B) You give up a TON of utility by giving up MI's, but make up for some of that in build. Granted, you can kind of make SOME of that back with Racials, but even then that MI utility is boss.
Further, I don't see it as being substantially different than what can be accomplished now with MI's and a Fighter, though the Fighter is doing more consistent damage. I mean, you still have to incant those Spell Shields and with no Cloaks (unless from HM), that makes it a bit more difficult; you're more susceptible to spell double-taps which I can see as being a big negative too unless you're an Adept or Scout*.
The concept is very intriguing to me.
*I don't think I'd play a Scout with this race.