I enjoyed this event. Big thank you and congratulations to plot, npc and staff on a great weekend opener.
I enjoy the ability to just go do stuff. Lot's of plot hooks to follow up on, job board, IBGA stuff and for the first time in Eloria we just walked into the mist looking for adventure. Plot rolled with the surprise, no problems, and had a fun quick mod.
From an in-game information standpoint, I was overwhelmed. The first half of the event had a some glaringly contradictory/ confusing conversations. By the end of the event, I understood why they were confusing, and it was simply Plot dropping hints that something was amiss. 10/10.
Just going to word vomit out some thoughts, good and bad mixed as I think of them.
Shout out to Jared. Packet dodging, Packet sniping, dodgeball etc. Really enjoyed the energy you brought to everything you did.
Trinity during dodge ball. I have not be so soundly PWND in a sporting event in some time. Well done.
Chandler seems to be getting better every event. Hope to keep seeing you around.
I enjoyed Dodgeball, a lot. I feel like you guys were painting Fae in a new light, which I enjoyed and I hope you don't fall back into conventional Fae plot.
Personal plot is always enjoyable. This one feels different to me, and has me asking a bunch of questions which is cool. Direction in the short term, with unknowns in the longterm. Good stuff.
Tournament was cool. I enjoyed the archery (tied for 2nd, woo!) I feel like the golem fight could have used some tweaking. I love that in general the tournament is trying to be equal across all build levels, but the end result of mirror fight was who could cheese it the fastest. When times are coming down to tenths of seconds, it's gonna feel bad to lose with a human holding the stopwatch.
I think I would have enjoyed it more if it was all in-town, more communal (like the spriggan thing). I understand campsite issues and NPC numbers make that difficult/impossible. Just something to think about when we have a real camp again.
Wild Elf mod was fun. Good way to show a little bit more of what is out there in the mists, without it being a 'world ending immediate problem' Here's my vote for Grandma to be a returning NPC.
I liked how much we learned about the Whisperer's motivations and methods. He's becoming both more fleshed out and more obscured somehow.
I liked the Peace talks. It wasn't my 'thing' at the time, but having them open and.... dramatic, peaked my interest in the overal situation.
I loved that I didn't know everything that was going on. Players had their own things going on, without it feeling exclusive. I didn't feel like I was missing out, because I had my own stuff to do.
The Storyteller was pretty cool. A great NPC to bring in for campfire time. Unfortunately, for you, you've set the bar kind of high for story quality. Looking forward to more.
I like the Casan/Arai/Gideon buddy cop feel of larping together. Thank you plot for entertaining three people by themself.
I liked the Tavern tent more then I thought I would. I'm worried about it surviving event to event, without a proper bag or tent stakes.
I can't believe I lost to Brigit/Nice in the 1 v 1. An event that will not be soon forgotten in the household.
I think the dual-mountain mods went well. Great way to get double duty from riddles. Shout out to Trinity and Cierra for the assisst/ packet collection.
Not a big fan of special calls with special rules, but didn't actually see it IG, so I guess it's fine.
I like the new Alliance NPC rule. More NPCs is great, even just more rewards for overworked plot is wonderful.
Loot normalization
I love love love this. Please continue. Makes splitting treasure take so much less time. I feel more willing to go on somebodies thing, or have them come on mine. There is no question of "Is this worth my time/resources/energy?" or "Is this guy just mooching treasue?" Just go and have fun. So good. I'm not sure the headache it casues on the NPC side, but on the PC side it was a lot of upside.
Queue Board
As version one/ trial thing. I felt it was ok. I didn't use it too much, but I like the idea. Maybe needs some more tweaking. One thing that might help is Plot people putting a thing on there. <busy> or whatever. I go into the mists needing Brigit, and see no one on the board ahead of me. Maybe she could put something up their to know that it's a plot thing next up. Whether town mod/peace talk or Lola w/e. Obv. it can't be specific, but something to let the PC's know there is something ahead of their trip to the mists.
Lighting
We need to solve this. Sure the cold came in unexpectantly, but even before then, the lack of moon was going to make adventuring difficult to do safely.
Can we hang some of those click lights from trees somehow? Just something to add light to the woods without being on the ground, so when you turn the wrong way your night vison is destroyed.
If anyone has the amazon link for those hanging light bulbs with the switch on top, let me know. (we put one in the tavern tent) I think they put out just the right amount of light. I'd like to experiment with them before the next event.
No Saturday Night Fight
This event I certainly didn't miss it. I was looking to do more things during the day, knowing I could adventure when their was light.
Keeping them only for meaningful events sounds pretty cool.
Looking forward to June 29th.
-Joe