markusdark said:
Just read the section entitled "Necromancy" on page 101 in the rulebook, it gives the IG reason that Necromancy is illegal/evil.
Which is a lot of yes it is/no it ain't stuff. And after all, there are places where necromancy are legal- they're just never places where the game is based.
Of course, I like the OOG reason on page 87:
"We can’t
have necromancy legal because
then everyone would want to play
an earth caster"
I've always thought that necromancy should be required to have bad, nasty environmental effects (that can vary by chapter) that are known side effects of tossing chaos around. Since necromancy HAS to be illegal in Alliance games by the rulebook, at the least there should be solid, logical IG reasons to do so- even if they vary by chapter.
"Oh, we had a bad necromancer near Ashbury- by the time we caught him, half the village wheat crop had blighted with tombstone fungus and failed. That's how we knew one was around, it only flourishes near necromancy being used."