obcidian_bandit
Count
You can leave the spell names on if you want for logistical and IG discussion purposes. You might have to change them a little to make sense (why call it an Ice Storm if it can be thrown as Flame?) Call the spells lesser bolt (5), Bolt (10), Greater Bolt (15), Super Bolt (20), Lesser Storm (25), Storm (30), Greater Storm (35), Super Storm (40), and Dragon's Breath (45). (Or, seriously, change Super to something else, that sounds silly, but I wanted to put the idea down). Or make them the same convention as healing spells (light, base, serious, crit, mort). Most things don't take double vs. specific elements, but against things that do, that would make C casters way more valuable. Let them mem it as 'reversible,' kind of a Cast on the Fly kind of thing, where the damage and spell slot is reserved, but not the kind of damage. I think it would really help balance out the class, while we're at it.
Leave the names, that way so that people can discuss them IG without saying "Hey Bob, do you have a 30 Stone in memory?" Instead, "Hey Bob, do you have a Storm in memory?"
But drop the call to just be "I call forth ## <element>." It sounds a little less 'cool' in combat, but not any less in RP situations. Consider the fact that while in combat you're surrounded by guys yelling "3 Silver" and "70 Magic Slay," and I don't think that a few extra numbers on the end of a spell is going to make any difference in the atmosphere.
~Matt, WCV
Leave the names, that way so that people can discuss them IG without saying "Hey Bob, do you have a 30 Stone in memory?" Instead, "Hey Bob, do you have a Storm in memory?"
But drop the call to just be "I call forth ## <element>." It sounds a little less 'cool' in combat, but not any less in RP situations. Consider the fact that while in combat you're surrounded by guys yelling "3 Silver" and "70 Magic Slay," and I don't think that a few extra numbers on the end of a spell is going to make any difference in the atmosphere.
~Matt, WCV