I think the skill used to create the coating should be the skill used to apply the coating. This streamlines things and gets rid of exceptions. Not to mention, evens up the whole spell store thing.
I think the skill used to create the coating should be the skill used to apply the coating. This streamlines things and gets rid of exceptions. Not to mention, evens up the whole spell store thing.
This would be an exception all by itself. Even if you don't have the skill to make a high PP coating, you don't need that much skill to apply it.
I'd be cool with the idea of 1 purchase of Create Potion being needed for Potion Coating, however.
Times per day? Wouldn't it act like alchemical coatings in that you can apply them as often as needed? IMHO that is the only way this ritual is truly worth spending the time and resources to acquire.
Woa hold on, it was never stated that it was times per day. I had just posed it as a question. The only actual answer I've gotten in relation to that question was that "No it wouldn't be because it doesn't state in the effect that it is times per day." and furthermore it doesn't say that you need ranks in anything to apply it. Seeing that in the rules it says that anyone can use potions and that hasn't been changed, it would stand to reason that anyone could apply a potion to the weapon that has this effect on it.Since it's designed to work with Poison Cache, I'm....actually a little surprised it's times per day, myself.
As for 1 Rank of either/or, nah, I'm not really okay with that. You can hand your sword to a potion maker to store some potions for later use, just like an E Caster would need to hand his weapon to an alchemist to poison it for later use.
Want the best of both worlds? You should have to spend some build on that.
Woa hold on, it was never stated that it was times per day. I had just posed it as a question. The only actual answer I've gotten in relation to that question was that "No it wouldn't be because it doesn't state in the effect that it is times per day." and furthermore it doesn't say that you need ranks in anything to apply it. Seeing that in the rules it says that anyone can use potions and that hasn't been changed, it would stand to reason that anyone could apply a potion to the weapon that has this effect on it.
I'm a rules as written person. If it doesn't specifically say I need a rank of alchemy to apply a potion I'm applying the potion. I'm not inferring or interpreting anything. Clearly written, specific rules, not inference or interpretation of intent is what we need.
So now I have to spend 12 build to use a magic item. Like I said that sucks. Screw the earth casters even more. This looked like an earth version of the celestials being able to charge spell stores with scrolls. But if it is going to require the heavy build investment of alchemy then it went from kind of a cool ritual to "Gee, that really blows."
There are many places where we reference one rule from another. For example, in 2.0, Backstab and Back Attack both say they must be done "from behind", which has its own definition elsewhere in the rulebook. We do not repeat the "from behind" definition in each location (that's how, over the years, they get slightly out of sync).
In this case, since the rule as written says "in the same manner as a contact poison", then all rules around contact poisons can safely be assumed to be in effect. We will not repeat sections of the rulebook when they are directly referenced by the text of a rule.
The same can be said for other parts of the rulebook. If something is said to have an equivalence, you should be able to rely on that equivalence in all ways that are not otherwise excepted.
Edit: To expand a little on this, this helps keep things consistent. Imagine the alternative - that the text of Potion Coating directly repeated "you need a rank of Alchemy, it takes 3 seconds to apply, you can only have one at a time, it goes off on the first swing, etc. etc." and spelled out all the Contact Poison rules explicitly. Then, later on down the line, we change Contact Poisons so that they last until landed, instead of the first swing, but we missed this part of the ritual text. Now they're inconsistent.
This has directly happened in multiple places over the years with many Alliance rulebook items that were meant to be kept the same but got repeated throughout the rulebook. We're trying to fix a number of these items in 2.0, and this is a good example where "same manner as a contact poison" should be read exactly as it says so we don't have to worry about one copy of a piece of rules text being missed in the future.
-Bryan
I would like to see potion cache. There is a poison cache which lets you strike when you want to. Having a sword that has potion cache should also be there. Or not have the other. Which I don't like cause I like the poison cache scroll. I use a spell strike healing sword and this would replace it