Alavatar
Baron
markusdark said:Now it's my turn to do the logical next step scenario. And I too apologize ahead of time if anyone takes offense in it.
So then, there is nothing wrong with a chapter creating a following gobbie reward system within its own game:
Character Iron Man Training:
For the following monetary donation, you can advance your character in levels:
Level 1-5 characters - $50 per level until level 6
Level 6-10 characters - $100 per level until level 11
Level 11-15 characters - $175 per level until level 16
Level 16-20 characters - $275 per level until level 21
Level 21+ characters - $400 per level
Starting Specials!
Starting a new character? Don't want to start all the way back at the beginning? Then here's some specials so you don't have to:
Level 5 - $225
Level 10 - $600
Level 15 - $1150
Level 20 - $1800
Level 25 - $2500
For higher levels, contact staff.
In addition, due to plot regional effect within the game, further discounts may apply if you choose a specific race and/or race&build combination. Again, contact staff for more info
Now granted, you'd need to do all of the proper 'goblin point' conversions, adjust my numbers accordingly and this and that to keep it legal according to the rules.
As it's been argued against my more restrictive spending system, nothing more is happening than a PC's build/level is being affected by donations, albeit at a faster pace than gobbies. However, if someone was to simply keep on pumping minimal amounts of money into the game over time, they would just walk into the game at X level suddenly as far as all of the other players would notice. In fact, this way, you don't have to worry about said player using gobbies to create specific magic items or purchasing other things that could lend towards the power bloat curve.
In addition, the chapter receives much needed funding for various items up front instead of having to save up to buy that expensive shower system (whose donation, I would guess, didn't depend upon him getting $4,000-6,000 gobbies in return for it).
Just curious as to when does artificial character advancement become more important than the dollar - if ever.
I do have to admit that if a system were put into place that allowed a player to buy a character at L25 like you suggest I would use it. In fact, I would probably buy 3 L25 characters (that would be +$7500 to that chapter).
Granted, I could actually do that right now, one character at a time, for slightly less cost (assuming 3GS:$1 ratio, 4 weekends and 1 monthly per month = $90 / month, which translates to $1080 / year). It would just take time and coordination to coordinate with all of the chapters to donate for Goblin Stamps, ask to back blanket events every few months, etc., etc. over the course of 2 or 3 years or so. But, I would shell out the money for the convenience of not having to do all that coordination and waiting.