What is the motivation for a player to become an Herbalist (Potionmaking), Trap maker, Blacksmith or even an Alchemist? (I didn't include scroll making because that seems to be the least broken of them all)
The alchemist i can justify more than the others, though the way the game functions now, there isn't much use of getting more than three levels of Alchemy (to throw gasses) because they can just find stuff as treasure/gobbie what they need.
Potionmaking is the least working/most broken in my opinion because there is nothing in the list of potions that can't be done as a spell.
It seems like this system needs a bit of an overhaul.
There are those of us who do hit Journeyman in one or the other and even head to master level, but the honest truth is that it would make more sense not to "waste" the build that way and use it on other things instead.
The rp aspect is the only reason for it and yet you severely cripple your character if you seek to become a master at any of these and sink all of that build into those skills.
If your goal is to sell your creations the problem becomes the treasure found on mobs is usually what you'd be trying to market making your livelihood that more obsolete.
Thoughts?
The alchemist i can justify more than the others, though the way the game functions now, there isn't much use of getting more than three levels of Alchemy (to throw gasses) because they can just find stuff as treasure/gobbie what they need.
Potionmaking is the least working/most broken in my opinion because there is nothing in the list of potions that can't be done as a spell.
It seems like this system needs a bit of an overhaul.
There are those of us who do hit Journeyman in one or the other and even head to master level, but the honest truth is that it would make more sense not to "waste" the build that way and use it on other things instead.
The rp aspect is the only reason for it and yet you severely cripple your character if you seek to become a master at any of these and sink all of that build into those skills.
If your goal is to sell your creations the problem becomes the treasure found on mobs is usually what you'd be trying to market making your livelihood that more obsolete.
Thoughts?